On oversized games

Posted by Taizen Chisou on May 15, 2015, 5:12 a.m.

Oh, man. I wish I had something of note to say here, but I don't, really. I'm still working on the same 10-12 projects all at once and therefore none of them will ever be done.

Having dropped out of school this semester to raise Moving Out money is helping give me time to work, though.

The resource tree in Chaos Weapon cannot be tamed.

Being in the content generation phase of any project is a strange feeling. Doubly so when the game isn't even ready for content generation, but you're foolishly soldiering on creating maps and event scripting anyway.

Today, I've added the 50th location map and data for the 20th generic enemy. Right now, about half of the scenes for the first game day have been implemented, and them alongside the first dungeon comprise about 45 minutes of gameplay time.

But.

I still have not implemented summoning familiars, or those fancy-shmancy Holy Shit Moves that warrant animesque hand-drawn cut-ins flashing on the screen.

So much to do.

One can draw parallels perhaps, between how I'm tackling the development of this game (and others), and how I'm taking care of my life.

(*Looks around bedroom.)

Perhaps I should spare some attention elsewhere for once.

In other news, Oklahoma recently had a small round of tornadoes and that asshole [furry] didn't do anything to warn me about it. How dare they.

Casualties include some of the glass on my car and its previously neat, undented body. Insurance wants me to cover $500 on it, which is coming out of my GTFO of the Nest fund.

We'll see if I'm still good on my promise to leave mom and dad's house by this July.

Right, have some more screencaps of the actual battle stuff.

Comments

Zuurix 8 years, 11 months ago

Yeah, that user tag is really asshole. Through I'm not sure what's worse, that resource tree or tornado?

Talking about real life, I should be learning right now. But I'm not learning. I'm making game…

If I won't learn, I might get kicked from school.

If I'll get kicked from school I might get in army.

If I'll get in army, chances are that I will be fighting in World War III, that will start when Russia will attack my country…

But I don't care. I'm making the damn game!

Taizen Chisou 8 years, 11 months ago

YES SOMEONE WHO UNDERSTANDS

(is this unhealthy)

Quietus 8 years, 11 months ago

I cut out a lot of unnecessary stuff in order to release my latest game early. My new axiom is smaller games have less bugs to fix.

Big, ambitious indie games are still cool to see though. Yours looks great. My only suggestion would be to make screen shake optional.

ludamad 8 years, 11 months ago

Yeah. Releasing small things feels good. Also, what is your plan after dropping out of school?

Taizen Chisou 8 years, 11 months ago

I forgot about the screen shaking. I'll throw in a config option.

I'm only out for this semester and potentially the next.

I'm going back, I just need more dineros so i can live Not With Parents. /shrug

edit: how the FUCK do size tags work on this site

Charlie Carlo 8 years, 11 months ago

Combat is looking sick in this game so far.

I should probably do some backdrops, eh?

Also:

{size = numbah} words {/size}

git gud

Acid 8 years, 11 months ago

lil bitch

Castypher 8 years, 11 months ago

My favorite image is the last one, particularly because Jonathan enters rapid wank mode.

Alert Games 8 years, 11 months ago

That made me exhale louder than usual. You should keep that in there

Moikle 8 years, 11 months ago

I like to merge as many things into one as it makes sense to. So i would only have one object for "enemy" with an array which searches for sprites, dialogue, names, attacks, equipment, loot chances etc. Same with player characters, particle effects(if you have a lot of them, items, and all sorts.