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January 28, 2016


User Profile

Hits: 13,516
Joined June 14, 2006
Games (8)

SkyScraper Beta 2
July 02, 2006
Zombie Attack 2-Break Out
August 12, 2006
Hot Pursuit
August 15, 2006
Deadly Living
August 16, 2006
Virus Marine Beta
August 23, 2006
City of the Dead
March 02, 2007
Senseless War
February 22, 2008
Senseless War 2 (Beta 1)
June 06, 2011
Examples (6)

Fake Particle Effects
July 04, 2006
Road Placing
July 08, 2006
Fake Destructable Land
July 09, 2006
Basic Paint Program
August 17, 2006
Weapon Example
April 29, 2007
24 GM6 Examples
March 10, 2007
Favorite Users
Dev - Sort these by name
Favorite Games

New Game Team! Yay!
Posted on April 18, 2008 at 23:16

Yeah, so I recently decided about a month ago I think that I would create a team for my website and (fake)-company CoffeeStained Games. So far I have quite a few people, each are pretty good are what they do. We're currently working on two projects right now, another zombie game, and then a tower defense game. We also made a forum so that everybody could keep in touch, although its not going too well and there aren't that many regular members, but oh well, the members that ARE active are the ones helping with the projects.

If you would like to join the team, simply check out the website and then go to the CSG Team page for instructions, anybody who wants to join the team will have show me examples of their works. We're not only looking for programmers either.

We've also updated the website with sexy ass graphics! Thanks to my partner Mentos (Dan Hope), we have a website with graphics done in Photoshop that look pretty sweet, although some aligning needs to be done but thats mainly my fault, lol. <- Website <- Forums

New 2.5D Racing game!
Posted on December 26, 2007 at 16:59

Well, I don't feel like rewriting this, so I'll just copy and paste from My Projects:

Yay for racing games! Yay-ER for 2.5D racing games!

Yeah, so I'm like, making a racing game, thats 2D and 3D (2.5D). It's pretty basic, you know, basic turning, 1-2 players, career mode and quick mode. Nothing too complex though, like Super advanced AI (There will be AI though, hopefully) nor is there any drifting or burnouts. There aren't any slopes or hills, but I hope to get some in, just no jumping, way too complicated for me, this is my first 3D game on my own, but don't confuse that with "This game will suck", several people have tried an alpha release and thought it was "actually quite fun".

However! There will be quantity and classic stuff! So far there are 6 cars and 16 maps, and only Quick Start mode, which isn't even totally completed yet, it's more like practice mode cause there's no other cars. I also have 2 Skys (Day/Night), Rain, and 4 different terrains. I

also even have butterflies! Lol.

By time I'm finished, I hope to have:
- 8-10 Cars
- 30 Maps
- 3 Different Major modes with mini-modes
-Career Mode:
1.Quick Match (You pick one track to race and get money)
2.Tournament Match (You race all tracks for money and trophies)
-Tournaments Modes:
-Easy [10 Tracks]
-Medium [20 Tracks]
-Hard [30 Tracks]
-Quick Start Mode:
-1 Player Mode:
1.Quick Match (You pick one track to race again Computer)
2.CTF (Special Track, you get the flag and return to your Finish line, more details later)
-2 Player Mode:
1.Quick Match (You pick one track to race again other player)
-Practice Mode:
1.Quick Match (You pick one track to race with yourself)
- Basic AI that goes around the track while staying in the middle of the road (I'm already working on it and I'm quite close to finishing it.)
- 4-6 Terrains
- Some basic hills/slopes
- Snow
- Lightning/Thunder
- Small 3d grass

That seems like it for about now. Oh and about capture the flag. I'm simply going to have a big map, either randomly generated (if I could make that) or the flag is placed somewhere randomly but far away from both players in the map. If you have the flag and the other player crashes into, they steal the map and can't be stolen back until 10 seconds (to avoid constant stealing).

It is a lot, but most of it is doable for me, as I've made a racing game before with at least half of these in it, including 2 Player mode with double-screen. If anyone would like to help, drop me a PM, that is of course you know 3D or you're very good with AI. Or, if you have something you thing I should add to the game and you'd like to tell me or even help me add it, also drop me a PM.

I've been working on this game for 3 Days now, and it's been going nicely. I've gotten so much done so far, I could honestly release a beta now, but I'm deciding not too, I want to wait until I add at LEAST Ai to it, even if it's not perfect.

Here is are some pictures:

I actually do hope to release a beta soon, I've added the choice in Options, to choose if you would like AI Testing on or off, meaning, if you have it on, the game will create a AI Car that you can race against, but it's very buggy, and might go the wrong way in the track. If you'd like to know how I'm doing it, I'm simply having the car move to each Checkpoint in the track (Total of 4 including finish line), and I'm having it avoid the grass on both sides of the street, causing it to stay in the middle of the road as much as it can. Of course, I didn't do this ALL on my own, and I'll be giving credit where Credit is due:

Car Engine - Coffee
Timer Script - Simon Donkers [I need a better one though]
3D Sky - guitarbball0092
3D 3rd person Engine - HughieRocks Games
Game Name - Mantha and Coffee
3D Rain - Jesper
Computer AI - Fede-Lasse

Yay! I have figured out the AI and it works! Not perfectly, but the car goes around the track on ANY map. ^_^
Still, if you think you can make better AI, please show me!

Enough! No more Mario Games!
Posted on July 19, 2007 at 19:51

Phantom Mod: As much as I agree, we don't need to say the obvious

OMG! Have you people SEEN how many mario games this guy named "Hello" is posting?! Theres only 1 game on the front page that ISN'T a mario game. (As of 7/19/07 11:48 AM GMT(-5:00))

Seriously Mods, why are you letting this guy submit so many games that are so close to being the same? Just make him put them all in one package and submit that!

I honestly think that the mods themselves have got to really check out the games before letting them on. By that I mean making sure they're not clones from the same guy, games that are very similar to a downloadable engines, and making sure they're not games stolen from somewhere else. As a matter of fact, just a few months ago after GM7 came out, someone posted the Maze Game example that comes with it as a game they made, and a mod accepted it! Now I'm not naming anyone, but I did PM that mod and he took it down, but still, it seems like nowadays just about any game can get on. I used to come here because I was looking for quality games to play because I knew that they were games accepted by a mod, meaning it has to be even at least somewhat good, but now, I don't know, I just don't know... v_v

Get Paid for taking Surveys! Really!
Posted on April 15, 2007 at 19:02

<a href=""><img src=""; alt="Get paid to complete offers at The Cash Grab!" style="border:0;"></a> <--Click Here

Yup, I don't know if any of you know of this, but Chicken Ate My Donuts just referred me to this like a week ago, and its been so much fun, I even referred my brother, and we both got up to like 31 dollars! We both just "Cashed Out" like a few minutes ago, meaning we had our checks sent to our place. Dude, this is such an awesome thing, and its great for when you have nothing to do. All you do are these surveys that are like a few pages long sometimes, then click a button saying you've completed it, and if you have, you will get credit/money for it. My brother refers to it as "A saving account" which is true if you think about it. I don't know about you guys, but even Chicken has said that it really works, and its actually kind of fun doing those surveys and seeing your money go up. ^_^

I really think that everyone should do this, because its really a good thing to do when you're bored as hell, and have nothing to do. Thats what me and my brother have been doing for a week now, we're go on the site, look at the offers, which by the way you want to go to "Freebies", pick a survey, do it, and then just press the button that says you've completed it, and watch your numbers go up.

Also, so far, I've noticed that I've gotten no spyware, adware, or viruses, and if you have a problem, the administrator is actually a really nice guy, laughs and everything, and he'll help you out.

Don't know if anyone else here, other than Chicken does this, but if you don't, you should really get into it. ^_^

New Game play Demo for Game I'm making: Senseless War
Posted on March 13, 2007 at 21:32

Well, its kind of short and I haven't actually posted the game here yet(its on GMC though) but I thought I'd share a game play demo I made using the GMCap extension and a Avi Compressor program(Easy AviVcd Dvd Mpeg Converter)

It may not work for a few minutes because I just uploaded, but if it doesn't, just please be patient. I'll probably be posting the actual game soon so be looking forward to it, lol. ^_^

Edit: Hm...I realize that the quality isn't all that great, but with being converted to a mpeg from an avi and then uploaded onto a site, it makes the video crap. V_V

Heres some information about the game:

The point of the game is to defend your Tower/Castle from the enemies, you have several units, defenses, and god powers you can choose from. So far there are 8 units, and 5 defenses, and 4 god-like powers. Every 5 levels or so a new enemy will appear. You can select your units and send Commands to them, so far there are only 2 commands, stop and go. If you'd like to download Beta 2(Not the version in the video) here is the link:

Be interview for my new BlogSpot!
Posted on March 12, 2007 at 04:47

Yup, so I decided that I was done with Freewebs, and made a new site thats a little more bland:

However, I was told later on that 250free tends to have some hosting problem so I decided to find another hosting site. And decided to just make a blog:

Quote: Blog Entry

Things to [Hopefully] come to this blog:
I hope to have my future games uploaded on this site, including examples and scripts. I hope I could perhaps get interviews with people and review other people’s games/examples/Work in Progress/sites as well. I have a pretty good feeling that this blog will survive for quite some time, so please, if you see this, be sure to come back and check up on the site. Thanks! –MF3
PS: If you would like to submit a game/example/Work in progress to this blog, please email me at:
[email protected]
If I accept your game or W.I.P, you may be chosen to be interviewed.

Anyways, so yeah, I want to not only post my own games/examples on my blog, but other peoples too and maybe even interview them. Hopefully people here will submit games/examples to me so that I could post it on my blog and of course give the creator credit, but most likely you'll be interviewed for the game. If you do, you can either email me, PM me on GMC(I'm MF3dragon there) or you can tell me here.

So I can't say much about for now, but I'm really hopefully this Blog stays alive with daily interviews and submissions.

What happened to 64D?
Posted on February 23, 2007 at 13:10

Well I'm not sure if this happened to you guys or not, but for me and like a few other people on GMC, we couldn't get on 64D! It was a connection error or something, I just wanted to know if that happened to anyone else, and if it did, why. Any information?

Flash vs GameMaker
Posted on August 18, 2006 at 11:47

Ok, so this question has been popping up lately around some GM forums, mainly because of me posting this question there, lol. Anyways, many regular people still believe that GM is nothing but a newby program and has only pre-coded Actions/Triggers. They also believe that GM can only have Bitmap graphics and nothing more, and that it can't be played directly online like a flash game, which isn't true, there's G-Java, but it's hard to do.

So ask yourself, when it comes to making games, IS Flash(Actionscript) better than GameMaker(GML)?

The answer in my opinion: No.

Here are my reasons why, first of, GM can load almost any kind of image(except swf's >.<) aswell as it does take coding, and not just triggers to program a game. And, evne though it's kind of annoying and hard to do, GM games can be played in a web broswer. But, I also think GM is better because of the gameplay, no really, never have I played a Flash game for more than 20 minutes except a few games. But with GM, I have played many games, and I have sat and played them for even nearly an hour. Sure GM games need to be downloaded, but in a way thats good, now you have the g
ame on your computer forever, or at least until you delete it.

Now, Flash is good, don't get me wrong, but it just wasn't made to make games, end of. The coding language is called "Actionscript", and boy, is that coding hard as hell. Aswell as it takes more coding to do one thing than it does GML to do the same thing. Here, is the Actionscript for what I guess is up, down, left, and right:

moveSpeed = 5;

this._y -= moveSpeed;
this._y += moveSpeed;
this._x += moveSpeed;
this._x -= moveSpeed;
(Grabbed that off a Actionscript Help Thread)

Heck, in fact that looks a bit like GML itself, doesn't it? Anyways, for GM, it would be this(these):


Left Event:
hspeed=-6 OR x-=6

Right Event:
hspeed=6 OR x+=6 

Up Event:
vspeed=-6 OR y-=6 

Down Event:
vspeed=6 OR y=6 


Step Event:
if keyboard_check_direct(vk_up)
if keyboard_check_direct(vk_down)
if keyboard_check_direct(vk_right)
if keyboard_check_direct(vk_left)

Now you see? Does the same thing, only GML took less coding, was less confusing(In my opinion), and more neat

Now, I also believe that GM, can make any game that Flash can, and maybe even more. Like Movie gif makers(Beneton Movie Gif 1.0), Paint programs(Myself, lol) Icon makers, Userbar makers(Ultimate Userbar Creator), Web browser, ect! Gamemaker can make more than just games, Flash, well Flash can only maybe do a few things that aren't games, including animations, lol. *wink*

But before we go off topic, many people still believe Flash is better than Gamemaker when it comes to making games, because of a few reasons, here's some:

Flash games graphics are always good.(Which isn't always true)
Flash games can be played in a web browser.
Flash games get seen by people more.

Now, before you go saying something like: "OMFG GM FTW!!1!1!!!eleveny!!1!" here are some threads about Flash vs GameMaker on variuos forums.

This one has a strong debate, the creator of the thread is a Flash Slave and doesn't like GM, doesn't believe its real programming.


Please, if you get tired of reading, at least read a few pages before the end of the thread, because some GM users come over the site and teach those noobs some lessons. I was at first the only guy defending GM.

Heres one where the creator of the Flash vs Gamemaker thread comes over to this site and defends Flash.

And just another thread asking if GM is a nweb program:

Ok, now I'm getting tired, and I usually don't write alot, but here are some final words:

Gamemaker is better than Flash when it comes to making games, but overall being a program, Flash is better than GM, lets face it. However since this is about which is better at making games, I think in my opinion that Game Maker is honestly better than Flash, for several reasons:
1.The gameplay is usually better and not something you've seen a 1000 times before.
2.There are different styles of graphics, unlike Flash, Flash ahs maybe like a few different ones. Unless they person imports an image in it.
3.The coding is much simplier and neater, and can do the same thing, and in this case, because its easier, that helps make it better.
4.Flash games can't even use the right mouse button, but we can. ^_^
5.GameMaker can make many more things than Flash from what I've seen, who knows, maybe there is a Flash userbar maker, but I haven't seen any, Infact I haven't even seen a RTS flash game before, but I'm sure one is out there.

Ok, so those are my final words, but I strongly suggest clicking on the first thread to Stickpage and reading most of that debate. And just to let you know, after that debate, many people over there stopped down looking GM so much, and infact, I teach many people over there Gamemaker myself. So it was a good debate for us GM users, and the real debates happen near the end of that thread.

(I wonder if anyone even read all that O.o)
(If you did, you deserve a cookie ^_^)
*Hands out cookie*

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