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January 09, 2010


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Joined November 18, 2006
Examples (1)

Detailed Normal Mapped Model
Posted on November 28, 2007 at 19:01

Here i'm going to show you, the model that i showed you before, exactly as you saw it last time, then i'm going to show you the exact very same model again, without a normal map to prove to you that i's not just some really high poly model, but in fact a very high quality normal mapping job.

<a href=""; target="_blank"><img src=""; border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

Now here are two shots of that same model, one with a wireframe overlay, and one smooth shaded.

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<a href=""; target="_blank"><img src=""; border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

I'm tired of arguing about what to call this so, for the sake of political correctness, i'm just calling it detailed. Although on the other forums i've posted this, nobody has a problem with me calling it next gen since they actually know what i'm talking about. But for you, i'm calling it detailed. So can we stop arguing about it?

Normal Mapped 3D Models In The Works
Posted on November 25, 2007 at 20:28

<div style="width:600px; text-align: center;"><embed type="application/x-shockwave-flash" wmode="transparent" src=" with armor/e7bfb952.pbw" height="480" width="600"></embed><a href=""; target="_blank"><img src=""; style="float:left;border-width: 0;" ></a><a href=""; target="_blank"><img src=""; style="float:right;border-width: 0;" ></a><a href=""; target="_blank"><img src=""; style="float:right;border-width: 0;" ></a></div>

Haha, not too sure if that code above is going to work, but oh well, you can click the view button to see it if it doesnt work. I'm making next generation 3d models, can be used with xtreme 3d, or gmirrlicht, maybe even that ultimate 3d thing or whatever. There is a need for high quality next generation models with normal maps and textures, so i'm making a package. The first package i'm doing is themed around creatures from hell, that one above being a demon. There will be three other creatures as well, and some random scenery models as well.

For more information on this, check out my blog at:

New Game Reviewed!
Posted on November 21, 2007 at 05:33

Yep, that's right. I have been playing the game Severence: Blade of Darkness a lot lately, and i've decided to tell you guys what i think about this great game. Granted it may be old, 2001, but it looks good and plays just as well. For the full review, plus a link to a video review, check out my Blog at:

You'll find it under Game Reviews if its not on the front page, which it should be since its new, lol.

You'll find plenty of info on the engine, its effects, and the things that bug me, along with a few screenshots. So, go on, check it out, its a really great game that deserves your attention.

If you like my reviews, or my blog all together, feel free to sign up and leave me some comments, and i'll keep giving you all the great stuff that BananaTech Has to offer.

Current News: remixed music from DooM
Posted on October 27, 2007 at 20:39

I've spent quite a while adding over twenty songs remixed from the original Id classic fps, Doom into a handy dandy flash based mp3 player so you can hear all the songs before downloading them, in their entirety.

So, go check it out, and remember if you like the stuff i post, sign up and leave me comments! Maybe even tell your friends, lol.

BananaTech Warning: Examples Invading From All Sides!
Posted on October 24, 2007 at 06:44

Iv'e just added my destructible sprites example to my blog over at:

Take a look, if you like the example, register, and leave me a comment. Remember, the more comments i get from you, the more stuff you get from me.

Also added was my TDS Sprite Pack Compilation, a combination of all 3 sprite packs previously released on the gmc to an ungenerous community. I only hope I get more appreciation for my effort this time around. Like i said, if you like the work I'm giving you, sign up, maybe tell a friend.

BananaTech: Live Feed of Prerecorded Text!
Posted on October 23, 2007 at 07:09

But its not here, lol, Its called BananaTech, over at

check it out, register, and you'll get access to some of the many things i've made in gm over the years, gm6 examples such as:

good looking destructible terrain
simple 1 legged walk engine
fps inventory with dual weild support
simple "weaving" electric effect
great fire particles using custom sprites

and more.

None of that is actually up yet, but it all will be, along with stories, theories on game design and using game maker and working around its downfalls and incoorporating professional theories and systems into it. There will be reviews and previews of games and gadgets, links to my favorite sites, and progress on my personal projects, and announcements of projects and jobs, with links to various things i've worked on, including artwork.

So, check it out, it will be updated frequently, hope to see you all there!

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