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August 19, 2017


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Joined March 07, 2014
Games (5)

A Journey to Eternity
July 24, 2016
Operation Fungus
December 14, 2015
The Last Minute Dungeon
December 12, 2016
The End
June 27, 2017
Flying Cat Stomper
July 26, 2017

Posted on April 12, 2017 at 15:31

Here's a prototype of a 3D project I was working on. I have cancelled the project now, there were too much hassle with shaders (the game look different in AMD's and Nvidia's graphics cards), plus the collision detection is not very smart.


Tell me if you get it working.

It's supposed to look something like this, in AMD's drivers (image only slightly outdated, I changed the stage model, that's it):


Even though I abandoned this project, the effort was not in vain. I learned to make a simple 3D collision detection, simple lighting (that does not work very well, though), optimize stuff, and most importantly, write 2D drawing routines in OpenGL (not shown in the gif, but the engine actually supports drawing bitmaps and bitmap regions). I will probably make a 2D game engine in OpenGL next, who knows?

I mean, its pretty dang impressive regardless. Must have been a fun side project.
Posted by twisterghost April 15, 2017 9:55 - 4.2 months ago
| [#1]

Sapphire Tears 2 looks great!
Posted by Aistarin April 15, 2017 14:20 - 4.2 months ago
| [#2]

Sapphire Tears 2 looks great!

I thought Minecraft was Sapphire Tears 2
Posted by StevenOBrien April 15, 2017 16:33 - 4.2 months ago
| [#3]

No, Minecraft is Sapphire Tears 3.

The releases aren't chronological follow the plot jesus fucking christ
Posted by twisterghost April 16, 2017 8:54 - 4.2 months ago
| [#4]

I'm glad twisterghost is able to comprehend the canon, at least.
Posted by Requiem April 16, 2017 15:06 - 4.2 months ago
| [#5]

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