Programming a game in Go
Posted on July 19, 2017 at 16:13
My software renderer was not going anywhere, I did not have a good game idea plus the renderer had some problems (it had problems with depth buffering if the shapes were too flat), so I decided to do something different.
I decided to join a game jam. I found this one: https://itch.io/jam/gopher-jam
Yeah, it has been running over two months and there is only one entry this far, but hey, at least it's easier to win! (And easier to lose, also)
The goal is to make a game in Go, a programming language I had pretty much zero experience in. The jam ends in 31st, but since Ludum Dare is coming, I have only nine days left (already spent three).
Here's my progress this far:
I must say that Go is actually a pretty horrible language. It has good features packed to a bunch of weird design choices. More opinions later.
I'll update this blog every time I get something new done, which means quite often since I have so little time.