Recent Posts

Screenshots From Last Night

Posted by Taizen Chisou on March 2, 2014, 3:18 p.m.

Terminys

Action RPG w/Kilin

Chaos Weapon (version 8)

Turn-based JRPG-like w/Charlie Carlo & Kilin

Lunacy Star (remake)

Touhou-inspired bullet hell shoot-em-up

64Mania

Beatmania-like rhythm game featuring music composed by 64Digits users

Dungeon Quest Man (version 2)

Action platformer with light RPG and exploration elements.

Christmas is Stupid

Cave-inspired bullet hell …

Attention

Posted by Ferret on Feb. 28, 2014, 3:11 a.m.

That is all.

Edit:

Working on a website and other stuff :D

Posted by spike1 on Feb. 28, 2014, 12:36 a.m.

First off, I just want to say that I really REALLY dislike working with:

Javascript

Html

Php

MySql

Mercury

Apache Web Server

So this was a very enjoyable experience :P

I have been working on a website for my stuff over the last few days. I had an older one …

Synthetic Flying Machine Over The Sea

Posted by NeutralReiddHotel on Feb. 27, 2014, 5 p.m.

After… god knows how long, I've finally been able to cover the song that I've always had problems covering. Before, I used to not be able to sing it, not be able to play it, always forget the words… then today came, and I said, FUCK IT, I'm going to …

JS Canvas Timebane

Posted by aeron on Feb. 26, 2014, 2:07 p.m.

Spent a little time the past few days putting together this simple browser game using pure JS and the Canvas API. It was extremely easy to get started, I was up and drawing images to canvas within a couple minutes. The game logic itself was the only somewhat complicated part, …

64Digits 2014 Completition

Posted by Castypher on Feb. 24, 2014, 11:14 a.m. 🔒

HAHAH ACID I'M STEALING YOUR THUNDER.

I've actually had quite a few people approach me about this, asking if we were going to have a Completition this year. The answer depends wholly on how many people are interested.

For those who don't remember, the Completition is a friendly, non-competitive event …

64D Spring Competition Info Blog

Posted by Acid on Feb. 22, 2014, 9:10 p.m.

I want to keep an open communication between myself and all of you for the duration of the initial setup and execution of the 64Digits Spring Competition. I'm going to be using this as a sort of training grounds for the full on GAME JAM I'm going to be hosting …

No Further Misbehavior

Posted by Tasm on Feb. 21, 2014, 2:03 p.m.

Lol.

So I landed myself a part time job unloading trucks in a warehouse. Sounds riveting, right? Yeah, those years of military training are finally paying off. The way I see it, though, I'm basically getting paid to workout, lifting heavy shit for a few hours a day. On top …

Nintendo Nightmare: the game that started it all

Posted by supmaster004 on Feb. 20, 2014, 5:02 a.m.

This game was my first large-scale project. It took nearly two years to make, and it has everything.

I was still inexperienced with game maker at that time, and I was discovering its limited 3D functions. But those limited 3D functions were enough to make this thing that you might …

Learn to Draw Blog #1

Posted by mattersonline on Feb. 19, 2014, 5:53 p.m.

So, Taizen started teaching me how to draw today and I have resolved to post each success here so you can all scoff at my horrible drawing skills and hopefully provide some useful critiques. So without anymore ado, here it is.