Recent Posts

By reading this...

Posted by Firebird on Aug. 13, 2006, 8:36 a.m.

…Your soul is now exclusive property of yours truly.

Time for the main blog content!

Well…I've got to learn eCommerce. And fast. Any ideas? i've dug up some tutorials and the like, but maybe I should buy a book? I've also got to know PHP backwards, so I'll be studying …

Thernody demands a muffin.

Posted by thernz on Aug. 13, 2006, 7:42 a.m.

So, this is my first blog entry. I say yay. Yay to that.

Ahem.

This is my current project: Story Thread Preclude.

Pretty-ish, I guess. Not really the point. I just wanted to introduce it to 64digits. Plus, I got Teknogames to work on the concept art, portraits, and …

Friggin Apple

Posted by Malaika on Aug. 13, 2006, 7:35 a.m.

My iPod broke the other day. It was only a shuffle, but its still annoying, especially because its my only means of transporting data to uni.

I pulled it out of the computer, and the USB plug didn't come with it. So it doesn't work. I called up the Apple …

BREAKING GMC NEWS!

Posted by Omega_Squid on Aug. 13, 2006, 3:30 a.m.

THE MOST DISTURBING THING HAPPENED ON THE GMC AT 3:22 AM

CENTRAL TIME!

I happened back to the GMC when I saw on the community that there was a hot topic named Mark's Trap - Naturally, I read it, and it was the most severely disturbing, hilarious, rule-breaking, worst ever, …

LOO Progressing

Posted by mooselumph on Aug. 13, 2006, 12:21 a.m.

I've been doing some more work on Last Offensive Option, my latest game. (See previous blog for storyline and screenshot).

My latest implementations include a new physics system, based on DesertFox's example (<a href="http://64digits.com/games/index.php?cmd=view_game&id=1032">link</a>), and a troop grouping system. Right now, the troops can form groups and march …

Hazed, a believable experience?

Posted by n0bel Arts on Aug. 12, 2006, 11:15 p.m.

Decided I'd move my blog back to 64D, so I'm back!

Hazed is going extremely well. But I'm having a bit of trouble with something, uprades. I'm trying to make this game seem as beautiful and realistic (well, almost apart from the sci-fi/tekno world) as possible, I have three choices: …

Pixil Pirfict

Posted by ApexInc on Aug. 12, 2006, 7:34 p.m.

<img src=http://img104.imageshack.us/img104/6173/ppshowcaseam3.png>

My latest creation (coming to 64 digits soon), Pixil Pirfict, has just been released on GMC(<a href=http://forums.gamemaker.nl/index.php?showtopic=233687>link to topic</a>). I need some more ideas for tools or capabilities for it to make it better and possibly a better bucketfill script because the one im …

The Curse of Kaumaha WW Progress Update (and StarDust too)

Posted by Game Fortress on Aug. 12, 2006, 7:34 p.m.

Just to prove that I havent been letting TCOK:WW rot, I decided to provide images from two more torch powers; White and Black…. (Black is a new torch that did not exist in the original because I couldent get it to look good. I am still working with it, but …

New update to AoE timeline

Posted by abacus on Aug. 12, 2006, 5:18 p.m.

I named my mystery game Age Of Ellesmere, and I added some new updates to the storyline. I cut out the dwarves and Orcs landing in a spaceship, it was lame. Instead, i made the Dwarves come out of their caves in Northern Africa, and the Orcs are really large, …

N E W _ F I L E

Posted by ultim8p00 on Aug. 12, 2006, 5 p.m.

As some of you here know, I have started work on yet ANOTHER game. This means I have two WIPs now. The first one is Lucon which is almost complete except for some level design issues and the last boss's AI which is giving me a hard dtime. The other, …