Recent Posts
Congratulations! Your CRYOMACHINE evolved into TIMEMACHINE!
So I've decided to buckle on the concerns expressed regarding the cryostasis machine idea I had for Pokemon Purple, and make it a full-fledged time machine capable of going both forwards and backwards in time.
So here's how time's gonna work now:There will be 250 years (3000 region states) …Ever
(Embedded Video)
I don't like posting if I have no new content to show, and lately, it's just been me blabbing on about life and material objects I've magically obtained due to how many dead faces I've come across.And really, I'd like to stay away from that, so instead …Some animations
Let's cut to the chase. Here's a GIF of the boss animations from my Jam game:
Since GM5 doesn't like alpha and that's what I used to make this, there are some artifacts…But anyway, after making this, I decided it was high time I try to animate something more …Unity's pretty cool.
Haven't been on in a long time. Anyway.
I've been programming games since I was 12, and still haven't stopped discovering new skills to make the job easier and the results better. More recently I was using C++ and OpenGL to make 3D games, and after that I tried using …♪ Two More Hours ♪

Videogame Design Rant #2: Moral Choice Systems
My first experience with a game that gave you moral choices was KOTOR, and I loved it. And actually, I still love it. But only because it's less about being "good" or "bad", but more about being a "Jedi" or "Sith". In just about every other game I've played that …
Well then
So I checked the Member of the month thing and I was actually flabbergasted (if its still a word) that I was chosen. I haven't been too active this month because I have been working on my UMvC3 Team and a little of XCom EU.
I run an Iron Fist, …Adventures in Networking part 1
Copied over from my blog here.
For the last two-and-a-half days, give or take, I have been working on writing my own server/client framework for my games; an interesting experiment and potentially useful in the future.So far, I have a working and decently fast system, that technically allows …Videogame Design Rant #1: Time Management Mechanics
One of the most maddening game mechanics, at least for me, is where they give you a fixed amount of game "time" in which to complete the game. Two notable game series featuring this mechanic are the Persona series and the Atelier series, both of which I like despite the …
Broken Game-a-phone
