Recent Posts

Congratulations! Your CRYOMACHINE evolved into TIMEMACHINE!

Posted by S3xySeele on April 11, 2013, 6:47 a.m.

So I've decided to buckle on the concerns expressed regarding the cryostasis machine idea I had for Pokemon Purple, and make it a full-fledged time machine capable of going both forwards and backwards in time.

So here's how time's gonna work now:

There will be 250 years (3000 region states) …

Ever

Posted by Eva unit-01 on April 10, 2013, 4:09 p.m.

(Embedded Video)

I don't like posting if I have no new content to show, and lately, it's just been me blabbing on about life and material objects I've magically obtained due to how many dead faces I've come across.

And really, I'd like to stay away from that, so instead …

Some animations

Posted by Astryl on April 10, 2013, 7:11 a.m.

Let's cut to the chase. Here's a GIF of the boss animations from my Jam game:

Since GM5 doesn't like alpha and that's what I used to make this, there are some artifacts…

But anyway, after making this, I decided it was high time I try to animate something more …

Unity's pretty cool.

Posted by Font on April 7, 2013, 7:54 p.m.

Haven't been on in a long time. Anyway.

I've been programming games since I was 12, and still haven't stopped discovering new skills to make the job easier and the results better. More recently I was using C++ and OpenGL to make 3D games, and after that I tried using …

♪ Two More Hours ♪

Posted by Taizen Chisou on April 6, 2013, 9:27 p.m.

I admit, I didn't think about the feasibility of me ever producing two more hours worth of material before jumping at the upgrade plan.

But, I must say, it's pretty snazzy. I can see that since March the 25th, Mega's visited two of my tracks. This fills me with glee, …

Videogame Design Rant #2: Moral Choice Systems

Posted by S3xySeele on April 5, 2013, 10:44 p.m.

My first experience with a game that gave you moral choices was KOTOR, and I loved it. And actually, I still love it. But only because it's less about being "good" or "bad", but more about being a "Jedi" or "Sith". In just about every other game I've played that …

Well then

Posted by Haizen on April 5, 2013, 12:27 p.m.

So I checked the Member of the month thing and I was actually flabbergasted (if its still a word) that I was chosen. I haven't been too active this month because I have been working on my UMvC3 Team and a little of XCom EU.

I run an Iron Fist, …

Adventures in Networking part 1

Posted by Astryl on April 5, 2013, 3:04 a.m.

Copied over from my blog here.

For the last two-and-a-half days, give or take, I have been working on writing my own server/client framework for my games; an interesting experiment and potentially useful in the future.

So far, I have a working and decently fast system, that technically allows …

Videogame Design Rant #1: Time Management Mechanics

Posted by S3xySeele on April 4, 2013, 3:36 a.m.

One of the most maddening game mechanics, at least for me, is where they give you a fixed amount of game "time" in which to complete the game. Two notable game series featuring this mechanic are the Persona series and the Atelier series, both of which I like despite the …

Broken Game-a-phone

Posted by ludamad on April 3, 2013, 9:14 p.m.

So I posted this idea on Toast's blog and it seemed like people were receptive, so here's a proposal for y'all.

The concept

Broken telephone is a children's game where each person whispers a message to another person in a chain. By the time the message reaches the last person, …