Recent Posts

Some animations

Posted by Astryl on April 10, 2013, 7:11 a.m.

Let's cut to the chase. Here's a GIF of the boss animations from my Jam game:

Since GM5 doesn't like alpha and that's what I used to make this, there are some artifacts…

But anyway, after making this, I decided it was high time I try to animate something more …

Unity's pretty cool.

Posted by Font on April 7, 2013, 7:54 p.m.

Haven't been on in a long time. Anyway.

I've been programming games since I was 12, and still haven't stopped discovering new skills to make the job easier and the results better. More recently I was using C++ and OpenGL to make 3D games, and after that I tried using …

♪ Two More Hours ♪

Posted by Taizen Chisou on April 6, 2013, 9:27 p.m.

I admit, I didn't think about the feasibility of me ever producing two more hours worth of material before jumping at the upgrade plan.

But, I must say, it's pretty snazzy. I can see that since March the 25th, Mega's visited two of my tracks. This fills me with glee, …

Videogame Design Rant #2: Moral Choice Systems

Posted by S3xySeele on April 5, 2013, 10:44 p.m.

My first experience with a game that gave you moral choices was KOTOR, and I loved it. And actually, I still love it. But only because it's less about being "good" or "bad", but more about being a "Jedi" or "Sith". In just about every other game I've played that …

Well then

Posted by Haizen on April 5, 2013, 12:27 p.m.

So I checked the Member of the month thing and I was actually flabbergasted (if its still a word) that I was chosen. I haven't been too active this month because I have been working on my UMvC3 Team and a little of XCom EU.

I run an Iron Fist, …

Adventures in Networking part 1

Posted by Astryl on April 5, 2013, 3:04 a.m.

Copied over from my blog here.

For the last two-and-a-half days, give or take, I have been working on writing my own server/client framework for my games; an interesting experiment and potentially useful in the future.

So far, I have a working and decently fast system, that technically allows …

Videogame Design Rant #1: Time Management Mechanics

Posted by S3xySeele on April 4, 2013, 3:36 a.m.

One of the most maddening game mechanics, at least for me, is where they give you a fixed amount of game "time" in which to complete the game. Two notable game series featuring this mechanic are the Persona series and the Atelier series, both of which I like despite the …

Broken Game-a-phone

Posted by ludamad on April 3, 2013, 9:14 p.m.

So I posted this idea on Toast's blog and it seemed like people were receptive, so here's a proposal for y'all.

The concept

Broken telephone is a children's game where each person whispers a message to another person in a chain. By the time the message reaches the last person, …

i made it

Posted by xkorpi on April 2, 2013, 7 p.m.

well…i´ve finished my new game called: megaman is missing! in the game you can use deadpool, finn the human and other unlockable characters, but for some reason, i can´t view the game

well…this is the link if you can play it:

http://www.64digits.com/games/index.php?cmd=view_game&id=5681

enjoy!

KK Slider - Two Days Ago (Shyabeetus cover)

Posted by JJokerDude on April 2, 2013, 4:08 p.m.

Not sure how many people will be interested in this, but here goes.

I started a cover the other day, with the intention of making a "singing" LSDJ instrument. For those who don't know, LSDJ is a tracker program which can be run through an emulator or flashed to a …