Recent Posts

NaNoWriMo 2012 update

Posted by Fabio on Nov. 12, 2012, 12:05 a.m.

Currently integrating the level editor into poof. I've also worked based off of the suggestions given to me, and I do think it's turning out nicely.

High Maintenance. A maintenance man for an inner-city apartment complex eavesdrops on the residents and constantly gets high on the job.

1

You know, …

Javascript, API, and Ajax

Posted by Glen on Nov. 11, 2012, 9:07 p.m.

Recently, I was messing with the three all together. I realized that I should probably learn a bit more about javascript and it's uses in web applications. I've always wanted to make a useful web application on a website using AJAX for smooth transitions and API to manage social network …

The Valley of Gwangi

Posted by mikemacdee on Nov. 11, 2012, 8:05 p.m.

UPDATE: Get the (slightly) polished version here.

-: GOAL :-

Lasso live dinosaurs and collect dino bones to reach the target earnings set by the difficulty level. When the money counter is green, you've reached your goal – so find the hole in the west cliff (with the arrow …

Something random/It's my birthday tomorrow...

Posted by Astryl on Nov. 11, 2012, 9:18 a.m.

I was bored. So I was mucking around with Google Hangouts, and wound up playing this:

(Embedded Video)

Framerate is horrible, which is not my fault. Next time I'll use something else. Or record it beforehand like I did with my Famitracker tutorial…

And next time… I'll narrate.

Anyways…

Yeah, …

poof

Posted by Fabio on Nov. 10, 2012, 6:07 p.m.

Check out this cute little thing that I've been throwing my spare time away on.

It's called 'poof'.

It's a bad-ass and simple to play stealth game. What more do you need to know?

WASD moves. Left click shoots an arrow. Right click poofs. Hold space to pick an arrow …

I am a terrible programmer

Posted by Kenon on Nov. 9, 2012, 3:34 p.m.

Like seriously.

EDIT: I'm not kidding.

Lua Game Design (Guide)

Posted by aeron on Nov. 9, 2012, 12:17 a.m.

We've all probably heard that Lua (and scripting languages in general) can come in handy when writing games. And if you haven't heard that, you just have. In this guided example I will walk you through the process of binding a C++ class to Lua and manipulating it from a …

guise I'm dead

Posted by orange08 on Nov. 8, 2012, 6:27 p.m. 🔒

Hey, 64 Digitizers… I'm kinda dead on this site. I'm so dead that I didn't even post this… It's a figment of your imagination… coming from your memories of that awesome fruit dude who, one day, walked off into the sunset. Forever. And ever.

I will forever be in your …

Why use GM:S?

Posted by KaBob799 on Nov. 8, 2012, 5:58 p.m.

When you can do HTML5 games on your own >:) Yesterday I realized that since my new PT engine doesn't use the built in GM collision engine, I could probably port it to javascript myself without spending hundreds of dollars. 24 hours of off and on working later and I …

Halo 4 (No Spoilers)

Posted by LAR Games on Nov. 7, 2012, 8:33 p.m.

Anyone get to play it? No spoilers, but it is most assuredly the best Halo ever made. (So far)

343 definitely lived up to, even surpassed the expectations I had for a new Halo game.

The visuals are the best of any game I've ever seen on a console.

The …