Recent Posts

I am a terrible programmer

Posted by Kenon on Nov. 9, 2012, 3:34 p.m.

Like seriously.

EDIT: I'm not kidding.

Lua Game Design (Guide)

Posted by aeron on Nov. 9, 2012, 12:17 a.m.

We've all probably heard that Lua (and scripting languages in general) can come in handy when writing games. And if you haven't heard that, you just have. In this guided example I will walk you through the process of binding a C++ class to Lua and manipulating it from a …

guise I'm dead

Posted by orange08 on Nov. 8, 2012, 6:27 p.m. 🔒

Hey, 64 Digitizers… I'm kinda dead on this site. I'm so dead that I didn't even post this… It's a figment of your imagination… coming from your memories of that awesome fruit dude who, one day, walked off into the sunset. Forever. And ever.

I will forever be in your …

Why use GM:S?

Posted by KaBob799 on Nov. 8, 2012, 5:58 p.m.

When you can do HTML5 games on your own >:) Yesterday I realized that since my new PT engine doesn't use the built in GM collision engine, I could probably port it to javascript myself without spending hundreds of dollars. 24 hours of off and on working later and I …

Halo 4 (No Spoilers)

Posted by LAR Games on Nov. 7, 2012, 8:33 p.m.

Anyone get to play it? No spoilers, but it is most assuredly the best Halo ever made. (So far)

343 definitely lived up to, even surpassed the expectations I had for a new Halo game.

The visuals are the best of any game I've ever seen on a console.

The …

I whipped up a WIP, and another...

Posted by Astryl on Nov. 7, 2012, 12:20 p.m.

UPDATED AGAIN:

Not another chiptune though. Nope.

I'm overhauling the engine I made for Exile. Got basic floating geometry now. So bridges, towers, etc, are all possible now :P

UPDATED:

Tried to fix it a bit. Can't judge whether I have or not, but give it another listen to anyway: …

On a variety of things

Posted by Taizen Chisou on Nov. 6, 2012, 1:57 p.m.

1. 64Digits competitions

I suggested a while back that we do a competition to produce a cutscene / movie thing. It would give us a chance to dial back the whole 'oh gotta make a competent game in three weeks' factor that a lot of the competitions drip with.

Wouldn't …

First java game! and the need to program!

Posted by Pirate-rob on Nov. 6, 2012, 7:35 a.m.

Hello! I can't figure out what my first sentence should be so I can't be bothered to try hard to figure out a good one.

Anyway, I made my first game in java and the code is 95% mine, no tutorials or nothing on how to make it! It's a …

Sector, my S4D entry. (UPDATE)

Posted by Ferret on Nov. 5, 2012, 4:05 p.m.

(click image to download)


[UPDATE 11/20/2012]Changed the link to a more stable version of the game. People who would crash when opening doors should no long have this happen. Render size option has been added to temporarily deal with some computers scaling with interpolation. Doors won't take you to …

Back to Terminys We Go!

Posted by Castypher on Nov. 5, 2012, 3:13 p.m.

So NaNoWriMo is going deliciously. I've got 12k words at the moment, putting me pretty far ahead of schedule. But since I'm aiming for 80k instead of 50k, I think that actually puts me a little behind. But I'm really liking where I'm taking this story so far, even though …