Recent Posts

Why use GM:S?

Posted by KaBob799 on Nov. 8, 2012, 5:58 p.m.

When you can do HTML5 games on your own >:) Yesterday I realized that since my new PT engine doesn't use the built in GM collision engine, I could probably port it to javascript myself without spending hundreds of dollars. 24 hours of off and on working later and I …

Halo 4 (No Spoilers)

Posted by LAR Games on Nov. 7, 2012, 8:33 p.m.

Anyone get to play it? No spoilers, but it is most assuredly the best Halo ever made. (So far)

343 definitely lived up to, even surpassed the expectations I had for a new Halo game.

The visuals are the best of any game I've ever seen on a console.

The …

I whipped up a WIP, and another...

Posted by Astryl on Nov. 7, 2012, 12:20 p.m.

UPDATED AGAIN:

Not another chiptune though. Nope.

I'm overhauling the engine I made for Exile. Got basic floating geometry now. So bridges, towers, etc, are all possible now :P

UPDATED:

Tried to fix it a bit. Can't judge whether I have or not, but give it another listen to anyway: …

On a variety of things

Posted by Taizen Chisou on Nov. 6, 2012, 1:57 p.m.

1. 64Digits competitions

I suggested a while back that we do a competition to produce a cutscene / movie thing. It would give us a chance to dial back the whole 'oh gotta make a competent game in three weeks' factor that a lot of the competitions drip with.

Wouldn't …

First java game! and the need to program!

Posted by Pirate-rob on Nov. 6, 2012, 7:35 a.m.

Hello! I can't figure out what my first sentence should be so I can't be bothered to try hard to figure out a good one.

Anyway, I made my first game in java and the code is 95% mine, no tutorials or nothing on how to make it! It's a …

Sector, my S4D entry. (UPDATE)

Posted by Ferret on Nov. 5, 2012, 4:05 p.m.

(click image to download)


[UPDATE 11/20/2012]Changed the link to a more stable version of the game. People who would crash when opening doors should no long have this happen. Render size option has been added to temporarily deal with some computers scaling with interpolation. Doors won't take you to …

Back to Terminys We Go!

Posted by Castypher on Nov. 5, 2012, 3:13 p.m.

So NaNoWriMo is going deliciously. I've got 12k words at the moment, putting me pretty far ahead of schedule. But since I'm aiming for 80k instead of 50k, I think that actually puts me a little behind. But I'm really liking where I'm taking this story so far, even though …

Strange Notes, Good Deals, CheeseMod Beta

Posted by KaBob799 on Nov. 5, 2012, 12:03 a.m.

So yesterday I got a copy of Halo: Reach for $12 used, which is pretty insane considering it normally costs $35. It even came with an unopened dlc helmet code or something, I haven't used it yet =p. I also got 2 of those guitar hero ds games for $5 …

She passed away

Posted by anthonyloprimo on Nov. 4, 2012, 11:05 p.m.

My aunt died on tuesday. Second day of the blackout due to hurricane sandy. She had passed as my mom was trying to feed her, but at least she got her wish to die at home.

Power is still out; we might get it back on tomorrow. Finally getting a …

game-related doodles

Posted by mikemacdee on Nov. 4, 2012, 4:10 p.m.

Sometimes I'm inspired to make art on a whim, so anytime I do gaming-related drawings of some sort, I'll compile and post them here.

The first is a present for Daggerhog:

Suddenly felt like doing my own rendition of Alexia, so here it is. There's a larger version on my …