Recent Posts

Code diagnostics plz

Posted by Taizen Chisou on May 8, 2012, 5:35 p.m.

Honestly, I just put this together, so perhaps it was utterly foolish of me to expect this to work.

The idea is that the text object takes it's given string and separates it into smaller strings each with different parameters.

It takes a string like

"The idea is /inot /cto …

PURPLE is my FAVORITE COLOR!

Posted by Castypher on May 8, 2012, 3:05 p.m.

OBLIGATORY RPG BLOG.

Before I say anything, I'm going for an Earthbound/Mother 3 graphical style. The characters are done kind of my own way, but scenery is kind of in the "detailed simplicity" area. This means I'll have a shitton of tiles, but I'm not going for ground clutter like …

Muskets and barriers

Posted by Pirate-rob on May 8, 2012, 10:09 a.m.

After about 1 day of coding I have the weapon bases for my game. I have now three weapons so far, the musket which can shoot, the sword which can slash/cut and the bayonet which can do both!

Not only that but I've also added barriers like rocks and sandbags. …

Working on a remake... and my comp entry.

Posted by Yaru on May 8, 2012, 4:06 a.m.

Greetings! (or whatever you expect a blog post to start with).

Being an attention-seeker, I want to show off some stuff I've been working on. First of all, some character sprites for my RPG comp entry:

I've realized I'm probably not gonna complete all stuff I want in it 'til …

Spriting the days away...

Posted by Astryl on May 8, 2012, 2:18 a.m.

Two days before the comp start, I wrote a 'game plan' for the comp. That is, a list of decisions and reasonings behind the choice of tools.

The choice of C++ was a difficult one, because I have many alternatives. So in the end, I decided on a provisional choice: …

CheeseMod 1.2.5_2 Changelog

Posted by KaBob799 on May 8, 2012, 12:44 a.m.

Well it took a week longer than expected due to various delays but CheeseMod 1.2.5_2 is now publicly released. This update contains a ton of awesome changes, though I spent most of the past few weeks focused on the new /shape command.

Download CheeseMod 1.2.5_2

The /shape command is my …

Update On... Everything?

Posted by Glen on May 7, 2012, 8:30 p.m.

I'll break this blog down into two parts.

- RPG4D Programming Updates

- Hired for Database Systems and Management

Ember Skies

For the RPG4D competition I decided to program my fantasy adventure known as Ember Skies. Partnered up with Mush for graphics and Stevenup for music, we've put together all …

Weirdest Pride I've ever had...

Posted by Ferret on May 7, 2012, 4:43 p.m.

I'm not even really sure where to start, but I guess I can just say that for a brief moment in time I got some internet fame.

Where it began:

(Embedded Video)
Roughly a week ago I posted a comment (image) on a 5secondfilm video called "New Mission" where the …

Apocalypse Noah, winner of the Slady-Comp

Posted by supmaster004 on May 7, 2012, 4:26 p.m.

Good day to you all. This post will be about my recently finished game

Apocalypse Noah :D

http://sandbox.yoyogames.com/games/197137-apocalypse-noah

I made it for the Slady-Comp on yoyogames and won this trophy:

Not that it matters, it's just that I usually make better games in comps.

Theme was impending flood

So I …

Programming with OpenGL #6

Posted by Mordi on May 7, 2012, 4:20 p.m.

This time I've worked on drawing some UI-elements. They don't have any function. I just want to draw it, as the drawing is a bit complicated. The entire UI is in fact one texture, about 50 x 50 in size. There is actually room for most of what I need …