Recent Posts

LS Stage 6, Part Two

Posted by Taizen Chisou on Nov. 9, 2011, 5:17 p.m.

Stage 6 video.

(Embedded Video)

As a bonus, here's the final bosses' first attack, Lunatic only.

(Embedded Video)

I don't know if I'm sending out demos yet.

I'm still sitting on opinions for Stage 5, so like whenever.

The Thrones of Men

Posted by DesertFox on Nov. 9, 2011, 3:40 p.m.

The nameless man sat in the chair, surrounded by the corpses of servants, his feet resting on the cooling body of the lord they once unwillingly served. He sat there pondering, surrounded by carnage.

It had all started with the best of intentions, as it is apt to do …

Working on my spriting, still...

Posted by Fabio on Nov. 9, 2011, 11:51 a.m.

Scrapped everything I had implemented with my procedural generation work and started again. I stripped everything away except the generation engine.

Now I've got this robot as the main character. He can't do any fancy walljumps, but he has a burst-use jetpack and he's animated pretty well. I've always been …

Why I'm not completely pessimistic about Skyrim.

Posted by The Avatrol on Nov. 8, 2011, 4:24 p.m.

I own and have played Oblivion for quite some time now. The game was always massive enough in scope, with nice graphics and a fair amount to do so as to hold my attention, but I could never help but feel it could have been a lot better with simple …

Interesting C++ Related Drivel

Posted by Astryl on Nov. 8, 2011, 3:17 p.m.

The title quite neatly cancels itself out.

Anyway, I just realized this morning that my C++ projects were all at a standstill, so I hurriedly opened Code::Blocks and stared at my Recent Projects list.

This frightened me, so I went back in time a bit to my old lolcode interpreter …

Weapons and Java

Posted by ND4SPD on Nov. 8, 2011, 12:30 a.m.

A couple things I want to say, and questions I want to ask. I've posted this all and more on my website, too (www.havocfps.net/), but I find that you guys all give much more and much more valuable feedback than the few site visitors I get! These are …

GM4Mac sucks

Posted by S3xySeele on Nov. 7, 2011, 11:42 p.m.

I frequently get a lovely message giving me the option of closing Game Maker or accept the risk of potentially corrupting my game.

The program occasionally crashes when adding an image to a sprite.

After the program crashes, my preferences are subsequently corrupted and I need to delete them unless …

Hello's!

Posted by twitterghost on Nov. 7, 2011, 1:56 p.m.

Hello everyone! this marks my first blog on 64d. I've been lurking around here for a while and figured i'd finally join and contribute something to the community. My name is Mitch Barnes and i'm what I like to think can be called a game developer from Delaware. My favorite …

I make too many secret blogs

Posted by JID on Nov. 7, 2011, 12:19 p.m.

on some real shit.

JID

Rebooting a working project

Posted by Taizen Chisou on Nov. 7, 2011, 10:54 a.m.

So, in the lack of updates to my Metroidvania (yes, I was working on one), I have decided to reboot the engine.

Maybe with color this time.

If you don't know what I'm talking about, play the old version here.

Um, let me remember the controls.

Space to jump, X …