Recent Posts

Yet another V3 mockup!

Posted by Misconstruct on Jan. 4, 2011, 12:59 a.m.

This is a complete mockup of V3, combining ideas of Canadonian and my own.

It's a quick mockup whipped up in Photoshop, so don't get bent out of shape over flaws such as the fact that "Canadonian" and "Following" in the sidebar are different shades and that the crowns next …

V3 Nav (2)

Posted by Canadonian on Jan. 3, 2011, 11:08 p.m.

Hey guys,

I've decided to keep the dark grey, because i think it adds some much needed contrast to the site. Plus, it will mesh well with miscontruct's (http://64digits.com/users/Misconstruct/user_sidebar.png) mock up of the "badge."

Here is the new menu mockup:

http://64digits.com/users/Canadonian/menu_3.png

I just did a 10hr day at …

V3 Mock-up

Posted by Mordi on Jan. 3, 2011, 10:52 p.m.

The new design could well do with a lot of improvement. Here's my take:

Not much so far, but something to build upon.

PS file here: http://mordi.ziphoid.com/data/stuff/index.psd

SD4 Dev Blog - 1

Posted by Glen on Jan. 3, 2011, 6:34 p.m.

Savage Defense 4. I've been neglecting the only project that actually proved to be successful out of all the other unfinished projects of mine. V3 had a lot of new features but was buggy and lagged. It was basically Windows Vista. Looked shiny but could have been coded better for …

64Digits/FFFFFFFFfffuuu.jpg

Posted by Eva unit-01 on Jan. 3, 2011, 10:53 a.m.

So I was watching 64D get the big mythical V3 update…greeted with a trollface at one point because apparently 64D is trolling the hell outta me lol.

I can't login on Chrome which is the browser I always use, it seems it's forgotten my password and isn't accepting ANYTHING.

I …

It's all V3's fault.

Posted by Glen on Jan. 3, 2011, 8:32 a.m.

Now I have to complete a game. I told myself the day V3 came out would be the day the I actually try to finish a game. So now I'm going to finish one of the 12 projects that I've started. Might work on the 4th version of Savage Defense …

[DSG] DEPTHS - Demo DOWNLOAD

Posted by DSG on Jan. 3, 2011, 5:08 a.m.

Okay, listen.

There is a lot more to this game then you will see.

In fact, you will barely see anything relating to the story, because I'm keeping it under wraps.

The way I design is I'll work on everything at once, and the game will barely be playable until …

DSG

The most annoying part

Posted by DFortun81 on Jan. 2, 2011, 10:41 p.m.

… of the new 64D is the "www" in the address.

Battlefield AI

I made a short demonstration video of my Melee Unit Spread Algorithm:

(Embedded Video)

The purpose of the algorithm is to keep the Melee classes from clustering to the point where you can't tell where one starts …

V3 Nav

Posted by Canadonian on Jan. 2, 2011, 4:42 p.m.

I've been reading a lot of the new comments about V3 and they're mostly good, which motivates me to continue improving the site. First thing first, the menu. It seems like a lot of you don't like how huge it is, so here is what it would look like on …