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[F13] Nebraska Newton Devlog #2
Nebraska Newton Devlog #2 - "Weapons"
Hello and welcome to the second in this series of daily devlogs. Today I'll be discussing the various weapons in the game.Prologue
Weapons. They're a part of a lot of games. Including this one. Because you'll need weapons to deal with the nasty …It's super effective!
So I was looking at the Recent Blog list, right? I read through most of the blogs, and came up with the conclusion that most of them are boring. So, I also came up with an idea: what that list needs. Another boring blog! w00t
Multiplayer in GM
I need some help here.
I desperately want to learn how to do basic IP-to-IP multiplayer, doesn't matter what .dll's are being used, anything. I don't want to make a MMORPG, I just want to learn some of the basics about online multiplayer between two different computers.I've never really …[D] Blofgh.
Welcome to the very neatly organized Blogfh. Enjoy your stay.
* "NO U!" heard in background *———-Sapphire Tears———- People are finally playing it again, and the point server is back up, hosted on Reflect this time. You'll see me as "Cosine" on there. I made a few …Fake E-mails are Funny [64Brawl]
China and Perfection
Well, for the past two weeks I've been in the part of the world where even colonial sanders has squinty eyeballs, video games are seriously less than one dollar each (at least ps2 ones), and everyone has an odd obsession with American knockoffs, such as this-
The damn goverment also …America
Half you of probably clicked on that title expecting some foreigners rant about how much America sucks, nah- I'm not going to bother.
Those of you familiar with my blog will probably remember a game called Twinsen, and by association an Alaskan called Cocopuffs.Since the last entry I decided …[F13] Nebraska Newton Devlog #1
Nebraska Newton Devlog #1 - "Intro"
I'm going to diverge from my blog-a-week trend for a while, so please bear with me. I have a good reason for this, and besides, who wouldn't want more F13 goodness? :DPrologue
Okay, so what do I usually do when I make a …Looking back...
Wow! I was just looking at the last big project I was working on, and I realised it has been a very long time since I've worked on something big, (My last release was in December…. of 2006!!).
I think that maybe I should toy around with GM tomorrow, and …