Recent Posts

Mega Post of Funny (cool) Videos! And other stuff...

Posted by Leviathan on May 31, 2007, 12:16 a.m.

Mkay, this is a big post filled with some of the funniest (or cool) online movies I have ever seen, in descending order. The topmost one is (I think) the funniest (or coolest), and it goes down from there. Thats not to say the one at the bottom is bad …

Rpg Entry Complete! // Spider

Posted by god on May 30, 2007, 7:23 p.m.

Yeah, I completed my game for luda's rpg contest. This would be my first (completed) game! I am proud of finishing it too.

New banner

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Yeah, I have a new banner. I didn't make it but it still looks cool.

New Name

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Well, old name but its back …

god

Where I've Been

Posted by DesertFox on May 30, 2007, 1:58 p.m.

Tada! I am back from the dead. My laptop charger decided to commit hari-kiri and it doesn't work any more. So I had to go get a new one. Expensive. Bleh. So, I am here in Texas.

Texas, beloved Texas. In Rochester, for the few weeks before I left, it …

I be #1 in ST + other stuff

Posted by V on May 30, 2007, 12:33 p.m.

Yeah, I managed to beat arcalyth in the race to keep the rank of SX, and apparently, I won. :3 Onto other things, last night pissed me off pretty bad though. We were in a CTC game against CraneGames, and it was fine until we end up realizing that Crane …

V

Chinese! Devlog#04

Posted by omicron1 on May 30, 2007, 12:12 p.m.

The DoC project is definitely my largest project so far, with 7,444 files (internal and external) created over a period of six months. These files come to a total size of 938 mb - a huge size for a GM project.

So, progress continues apace. I've recently created another building …

random crap update (sucks)

Posted by jimbob on May 30, 2007, 10:06 a.m.

Hello, the new project…. I haven't given up yet!! AWESOMENESS! The game is coming along alright, one huge annoying graphics bug involving NPCs and depth… AH! I have an idea to fix that now… that the player's depth variable is constant while everything else's changes. It could be quite hard …

[Cas]EAT LEAD

Posted by Casshern on May 30, 2007, 2:57 a.m.

Edit: got my username changed! :D

Well…two weeks ago, I made an example that uses a code to calculate the angle a projectile needs to be fired at to reach a certain distance at a certain speed.

I submitted it…but…well, i'm still only 8th in the queue!

64D! have thee …

ST MAPS: Kenomap Series 1

Posted by Kenon on May 29, 2007, 10:43 p.m.

The first Kenomap Series contains some interesting maps for SapphireTears. If you do not know what SapphireTears is, Quit hiding under that rock.

Kenomap Series 1

WHEN LOADING THESE LEVELS, NO ONE SHOULD MOVE.

There are only 2 levels contained in this pack, but one of them is probably the …

Just feel like blogging²³

Posted by sk8m8trix on May 29, 2007, 7:32 p.m.

I just feel like blogging today… Not much, tommorrows my last day fo school and Im gonna hang out at the mall with my friends (conformist bastards XD)… Yeah that girl i like dosent feel the same way about me…

So ive been listeing to a lot of music lately …

Collision & Gravity

Posted by Scott_AW on May 29, 2007, 5:35 p.m.

Collision and gravity, jumping and crouching. Sink and swim.

Its not 100% perfected but its pretty darn good when comparing how much time it took to implement.

Since I had already coded collisions into my maps it was simply a matter checking map info to player info. Gravity turned out …