Recent Posts

Suggest: Devlog#03

Posted by omicron1 on May 28, 2007, 9:03 p.m.

First and foremost, anyone (and I know there are people) who has suggestions for DoC, please tell me about it. I'll only be able to improve things through user input! And… you're the users.

I am open to criticism. Please, criticize all you want. It helps me work.

I've created …

SIGNAGE!

Posted by Master_Kakashi on May 28, 2007, 8:50 p.m.

W00t! Today was awesome!

We went to the lake, rented a rowboat, and then we came back to our table had some lunch, went around the lake on the trail,, we then proceeded to rent a paddle boat, and then i took a swim in the lake, we then went …

[mush]TomatoGame!

Posted by Mush on May 28, 2007, 5:18 p.m.

A micro-game I made for my game.

(Graphics will change)

Post your highscores.

/////////////////////////////////////

Anyways….

I've decided to change the design of the game I was currently working on and start from scratch, which is a relief because I was starting to get pretty frustrated with it. I got tangled …

News on random stuff

Posted by Cosine on May 28, 2007, 11:23 a.m.

My game/example are in queue positions 49 and 50. This sucks, but not as bad as it was, which was 79 and 80. =P

Also, I lost some more badges on ST since it doesn't save them. I also made an awesome map for ST called Tower of Power. The …

The Darkness... oooohhh!

Posted by n0bel Arts on May 28, 2007, 6:48 a.m.

Quote:
NOTE! This blog 'should' have been up on the 26th of May, but apparently I was caught during the move of the database, meaning it wasn't backed up. Unlucky me. [:(]

Wow, in my inactivity I somehow managed to come up with a new blog graphic. Yay!

I've been …

Cat Pillow

Posted by RetroVortex on May 28, 2007, 5:51 a.m.

Hi again!

Been working some more on my miniproject (I'm calling it a miniproject as I expecti it to be finished soom, and the game is a minigame!)

So if you look at my projects, you'll see how the game has been progressing. I will do more significant work on …

..::LukesterGUI::..

Posted by Treebasher on May 27, 2007, 4:40 p.m.

I am going to begin working on some scripts for LukesterGUI, which will be the Gamemaker GUI scripts that I will use in STP Chat. When you comment, please choose one of the color schemes below and tell me in your comment so that I can find out what people …

EDIT: Devlog#02

Posted by omicron1 on May 27, 2007, 3:45 p.m.

Editor

New on the roster of improvements is… the map editor! Due to the unique nature of DoC's engine, I cannot have real-time terrain manipulation in DoC. Instead, I have implemented a separate terrain editing feature, whereby you can prepare, edit, and export terrains prior to making scenarios.

Implemented tools: …

Happy Sunday! :D [17]

Posted by Nighthawk on May 27, 2007, 1:38 p.m.

Well, my contest idea last time didn't work out, we only got one submission, so the winner is… Handrawn Man!

Oh dear, it appears I have forgotten two DLLs in the zip of my Example (6th in the queue) I hope it'll be approved by the mods anyway, then I …

[JSG] What?

Posted by jsorgeagames on May 27, 2007, 12:45 p.m.

I'm trying to upload my game Scope, but it won't let me upload it in .exe form and when I try .zip it says:

"Scope.zip could not be moved". Which is weird. Anyway, this is my first blog on 64D. Here's the description for Scope:

Scope is a game that …