Recent Posts

Bon Appetit: Mustard

Posted by Mush on May 6, 2007, 2:50 p.m.

Pierre's Quote #2

"Am I not zee sexee-iest chef you have ever seen? No?"

Anyways, food.

I like food. Maybe that's the reason I'm making an entire game based on this addictive substance.

Some Quotes About Food:

Hippocrates’ Quote #1

“Let food be your medicine-and medicine be your food.â€?

Plato's …

My Entry into Nintendo

Posted by Agent_Milo on May 6, 2007, 1:56 p.m.

I never played a Nintendo game before. Infact, It was hard for me to accept any Nintendo console.. Just cause i thought their games and characters looked and felt silly. That its, up till now.

I got fed of many of my friends and people on the drooling over what …

[BlaXun] Slime Online beta5

Posted by BlaXun on May 6, 2007, midnight

Hey there everybody ^-^

Its time again for some Slime Online News =)

I worked some time on the next version, and the results are pretty pleasing I must say.

I am done adding the Inventory and it works just great.

Here are some screenshots from testing:

Well, even though …

More Help With HUD

Posted by KegMan1991 on May 5, 2007, 9:13 p.m.

I made a way to get the HUD up there but it's a little slooooowwwwweeeerr then the view. Is there a line of code to make the object move with the view? Like:

x = view_port+500

y = view_port+350

I am starting to get upset over this and it's really …

[TZ] Vista + Contest!

Posted by KaBob799 on May 5, 2007, 8:50 p.m.

Ok guys, the comments in my last blog were saddening. Why is it that out of all the contest blogs mine was the only one not getting a ton of people wanting to be in it???? What wrong wit joo???

Anyways yeah, I would very much appreciate if you guys …

Madness Overactive

Posted by Tamn on May 5, 2007, 6:46 p.m.

Ok, well anyways, few days ago I had some help from Onlin3. And was able to get my Madness Overactive engine running. Since then I have been slapping it together with my offline work that has taken me so long to produce.

So far it's looking very good

=D

I …

My last games

Posted by rockyran on May 5, 2007, 6:01 p.m.

After much thought and not-very-happy feelings (refer to the previous blog for what I'm talking about), I've decided to come back to the GM world momentarily. I feel that what the effort and time that I gave over the years to my games would go to absolute waste if I …

<FRI>Anyone got any ideas?

Posted by Fri on May 5, 2007, 4:49 p.m.

Hello everyone. I've decided that I will soon submit my first game to the site. The only question is: What sort of game should I make? I can do quite a bit with GM but not anything massively complicated. So if you have any suggestions I would happily consider them. …

Fri

There's Never Enough Time

Posted by Jabberwock on May 5, 2007, 3:39 p.m.

Currently, my time is being eaten up at an alarming rate for a lot of different reasons, among them school, school, projects of my own that have nothing to do with video games, school, and school. That said, you probably won't see much of me for at least the next …

K A T A K I J I N _ D E M O + G I R L S

Posted by ultim8p00 on May 5, 2007, 1:44 p.m.

Ok, so i'm pretty damn proud of myself for coding this game COMPLETELY FROM SCRATCH. I.E not using any examples whatsoever. I feel pretty good.

The game I'm talking about of course is Katakijin (which literarily means Revenge Man). It's a Ninja game heavily inspired by Ninja Gaiden Black. I …