Recent Posts

MGE: TNG #2

Posted by S3xySeele on April 20, 2014, 3:27 a.m.

Work on my NGE-themed Magic set is progressing smoothly, I'm now up to 38 cards… not all of which are completed, but the majority of them are.

Gun Princess 2 - Moar Devlogz

Posted by Yaru on April 20, 2014, 2 a.m.

Gosh, just 2 weeks left? Half the deadline left, and around 75% of the stuff I planned left. Why does this always happen? :/ I'll probably do as I normally do: put in a "to be continued" screen somewhere and call it a day, and hope people won't reach it …

#64DSC Collage

Posted by Acid on April 19, 2014, 10:24 p.m.

Comment with a screenshot or image that you would like to represent your progress.

In 24 Hours I'm going to make a collage of the images submitted here, and possibly including some from past blogs (if the users haven't checked the site to comment). Then I'll spread the progress across …

Prismaticka, blog no. 4 - Challenge Edition

Posted by Cosine on April 19, 2014, 11:30 a.m.

Latest build - now completely playable! Ever wanted to know what it's like to be a color scientist (totally a real job)? Now you can get the ultimate hands-on color scientist experience, right in your browser! This color scientist simulator is the latest in color science technology, taking advantage of …

64d april contest devblog

Posted by fromsoysauce on April 19, 2014, 2 a.m.

I've been so busy getting everything prepared that I have yet to make the actual game part. I've made a ton of items and how they can be used to interact with the world in specific ways, but only 1 enemy and 1 room, still I think I should be …

64DSC - 9

Posted by Tien on April 19, 2014, 12:32 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Screenshots, screenshots everywhere!

Lots of stuff happening today. I got audio playback working. I need to flesh it out a bit with volume control/muting, and support for sound …

evillair's 64DSC blog No.2

Posted by evillair on April 18, 2014, 9:32 p.m.

Quite a bit has changed in my game since the last blog.

- new art style

- save game

- options/load/help screens

- colored lasers

- colored missiles

- found a name!

- made a background music song.

here's the background music I made for it.

(Embedded Audio)

Here's some …

Mark as irrellevant. A new feature?

Posted by Powerful Kyurem on April 18, 2014, 3:54 p.m. 🔒

So, I just noticed a new button today that says "mark as irrelevant". Does anybody know what this thing does? Is it some kind of warn button or does it hide posts for off-topic joking, cause that would be awesome?

How was I supposed to know when it was added? …

#64DSC Cheese & Meat Devlog #2

Posted by ArtisanalCheese on April 18, 2014, 3:13 p.m.

Week 3

Well three weeks in and it’s time for a progress update!

We have most of our graphics in and displaying correctly except for a few bugs. All of the required sprites are currently in the game. At this point anything else I make will just be extra gravy. …

What are you doing?

Posted by Acid on April 18, 2014, 10:25 a.m.

You're sitting there lurking on the page.

You're not commenting.

You're not blogging.

You're looking at the page that hasn't had activity for hours.

WHAT EXACTLY ARE YOU DOING?

I don't mean that as an insult - what are you doing?

I do mean this as an insult: IF YOU'RE …