Recent Posts

Dev Blog 2.0

Posted by SkidRunner on April 24, 2014, 4:07 p.m.

I have seen a lot of blogs with code in the last week so I wanted to share something of my own with the 64Digits world. this little snip-it contains a magic image buffer that turns standard color images to indexed CRT graphics.

Just chilling inside a house model I …

Having a life is kinda annoying :D

Posted by spike1 on April 24, 2014, 10:28 a.m.

@Previous Blog

Wow, thanks everybody! The amount of feedback is rather overwhelming, thankyou :D.

Life has been getting in the way of the project quite dramatically, haven't been able to work for over 6 days, and due to my limited time I may not be able to enter because of …

64DSC - Cats Log#2

Posted by Zac1790 on April 23, 2014, 3:09 p.m.

Yesterday I was finishing up the game I said I'd be done with weeks ago but it was fun and worth it. That's probably done now so today I've made some more progress with my contest entry.

Queue gifs:

Cat swagger wagger

Fancy pants mcinventory zoomin and out

If you …

Game update along with a couple questions.

Posted by Powerful Kyurem on April 22, 2014, 1:15 p.m.

Okay, so for about a couple months now I've been working on a turn based RPG. Now, there is a little more to it than just that. There are some real-time elements mixed in to make a little more (I doubt anyone likes a game where everything is based on …

64dc my games options?

Posted by fromsoysauce on April 22, 2014, 11:15 a.m.

You only get to see the OP menu when you boot up the game, so that you can decide how you want to experience it, also for those of you with less powerful computers, you can have all the pretty effects taken off to increase performance. (I've also done my …

64DSC - 11

Posted by Tien on April 22, 2014, 2:31 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

The Sound of Music

Back to the shorter updates. I revamped the audio today. Now you can control the volume, play/pause, and mute. I also paved the way …

64dc update, 1 pic mostly just new info

Posted by fromsoysauce on April 22, 2014, 1:59 a.m.

I've finished all the monsters, and they all look freaky. They vary from big to gigantic…

I also finished every single puzzle element, keep in mind that factors in some from Mario, Zelda, Metroid and even Animal Crossing.

This leads me to believe this game will turn out a lot …

Six.

Posted by Arcalyth on April 21, 2014, 8:35 p.m.

2014-04-21

Day 20 And Yet I Move

Posted by LoonOfNature on April 21, 2014, 4:28 a.m.

BEHOLD! VIDEO

(Embedded Video) (I hope that worked)

As you can see the world is still in a primitive shape state but we now have spewing color, a base for creating interaction objects, and a good idea how to actually level design for this nonsense.

The rate at which the …

64DSC - Reboot

Posted by Zac1790 on April 20, 2014, 4:23 p.m.

I haven't really had any time for my 64DSC project this month :/

On that note, time to start over! It's not much of a loss considering how far I was to begin with. Spoiler: not far.

Anyways, it involves cats. Today I'm trying to get GM: Studio to properly …