Recent Posts
64dc my games options?
You only get to see the OP menu when you boot up the game, so that you can decide how you want to experience it, also for those of you with less powerful computers, you can have all the pretty effects taken off to increase performance. (I've also done my …
64DSC - 11
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
The Sound of MusicBack to the shorter updates. I revamped the audio today. Now you can control the volume, play/pause, and mute. I also paved the way …64dc update, 1 pic mostly just new info
I've finished all the monsters, and they all look freaky. They vary from big to gigantic…

Day 20 And Yet I Move
BEHOLD! VIDEO
(Embedded Video) (I hope that worked)As you can see the world is still in a primitive shape state but we now have spewing color, a base for creating interaction objects, and a good idea how to actually level design for this nonsense. The rate at which the …64DSC - Reboot
I haven't really had any time for my 64DSC project this month :/
On that note, time to start over! It's not much of a loss considering how far I was to begin with. Spoiler: not far.Anyways, it involves cats. Today I'm trying to get GM: Studio to properly …64dc update: taking ideas from nintendo
Water Temple confirmed


Mega's Competition Dev Log #5
Yesterday, I was looking at the other dev logs. Some really high quality work you're doing guys. Really high quality.
Made me feel a bit down, actually. So I stopped giving a damn; I'm not aiming to place well, or finish a game. At this point, I'm just aiming to …64DSC - Fox vs Bunny - Devlog01
Oops, a little late getting around to this project. I spent too much time pushing my last game Neon to mobile devices.
Neon on iOS Neon on AndroidThis game has a suggested theme of restricted colour palette. I voted for noir, which is a limited colour palette. But as …64DSC - 10
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
The illusion of progress.Today I thought I'd walk you through my level design process, in a vain attempt to get some levels designed. I'm having too much …