Recent Posts

64dc my games options?

Posted by fromsoysauce on April 22, 2014, 11:15 a.m.

You only get to see the OP menu when you boot up the game, so that you can decide how you want to experience it, also for those of you with less powerful computers, you can have all the pretty effects taken off to increase performance. (I've also done my …

64DSC - 11

Posted by Tien on April 22, 2014, 2:31 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

The Sound of Music

Back to the shorter updates. I revamped the audio today. Now you can control the volume, play/pause, and mute. I also paved the way …

64dc update, 1 pic mostly just new info

Posted by fromsoysauce on April 22, 2014, 1:59 a.m.

I've finished all the monsters, and they all look freaky. They vary from big to gigantic…

I also finished every single puzzle element, keep in mind that factors in some from Mario, Zelda, Metroid and even Animal Crossing.

This leads me to believe this game will turn out a lot …

Six.

Posted by Arcalyth on April 21, 2014, 8:35 p.m.

2014-04-21

Day 20 And Yet I Move

Posted by LoonOfNature on April 21, 2014, 4:28 a.m.

BEHOLD! VIDEO

(Embedded Video) (I hope that worked)

As you can see the world is still in a primitive shape state but we now have spewing color, a base for creating interaction objects, and a good idea how to actually level design for this nonsense.

The rate at which the …

64DSC - Reboot

Posted by Zac1790 on April 20, 2014, 4:23 p.m.

I haven't really had any time for my 64DSC project this month :/

On that note, time to start over! It's not much of a loss considering how far I was to begin with. Spoiler: not far.

Anyways, it involves cats. Today I'm trying to get GM: Studio to properly …

64dc update: taking ideas from nintendo

Posted by fromsoysauce on April 20, 2014, 4:06 p.m.

Water Temple confirmed

Mario Sunshine's electric goop

Mega's Competition Dev Log #5

Posted by Astryl on April 20, 2014, 1:15 p.m.

Yesterday, I was looking at the other dev logs. Some really high quality work you're doing guys. Really high quality.

Made me feel a bit down, actually.

So I stopped giving a damn; I'm not aiming to place well, or finish a game. At this point, I'm just aiming to …

64DSC - Fox vs Bunny - Devlog01

Posted by KeithK on April 20, 2014, 8:27 a.m.

Oops, a little late getting around to this project. I spent too much time pushing my last game Neon to mobile devices.

Neon on iOS

Neon on Android

This game has a suggested theme of restricted colour palette. I voted for noir, which is a limited colour palette. But as …

64DSC - 10

Posted by Tien on April 20, 2014, 4:19 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

The illusion of progress.

Today I thought I'd walk you through my level design process, in a vain attempt to get some levels designed. I'm having too much …