Recent Posts
64DSC - 3
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is the last non-current update:I've upgraded my shaders so now they fade in/out to black in between levels. This is where the story will be written. …64DSC - 2
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is what I did for the next few days:It took me an entire weekend to implement shaders, a requirement for the blurring/greyscale effects. The moment I …64DSC - 1
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is what I did for the first few days:Trying to use graphics2d and realizing that I needed hardware acceleration. Tried unity, but it was too heavy …Spriting Help! (MechWars)
Oi vey. I can really use some help here with these sprites. You might recognize them from the screenshots in my last post.
..If you don't know, these are the sprites to an upcoming game that's currently called "MechWars". Currently considering "SteelRift" or "MetalScratch" as another potential name, but I've …Mouldy Apples #2
Another devblog :)
Quick List:So yep, its all progressing pretty well I think :)Also damn that took a long time to put together lol :D.Aherp Aderp.
So… I think I've changed my mind on my game idea, because a new and awesomer idea just sprang to mind
I'll probably continue with my current one as a backup, just in case my new idea doesn't quite pan out… but, like my original idea, it's not very complex. …This is why we program
[6:01:42 PM] Kilin: I should've stuck with GM
[6:01:44 PM] Kilin: Fuck this game[6:02:00 PM] colseed: it can't be that bad can it :([6:02:38 PM] Kilin: It is that bad[much rage ensues][6:47:16 PM] Kilin: IT WORKS[6:47:17 PM] Kilin: THIS[6:47:20 PM] Kilin: WAS SO FUCKING …KenoDay #8
Here's a video to preface it all.
(Embedded Video)Ok, so me and Iasper (who's currently off in some foreign country not working on the project) have decided to team up together.It's blocky, it's cartoonish, it's exaggerated, it's (I REALLY NEED A NAME FOR IT OTHER THAN WHAT I'M …Can you answer these questions?
So I am starting to plan out how to launch services and stuff for apps and games and what have you. But there are a lot of questions with different opinions as to what is the best way to do things.
Maybe you could give some opinions and insight to …64DSC - DevLog#1 - 8Days In
Hey guys! I'm new to the Community. I wish I knew about you a long time ago. I hope I am posting this correct.
So I decided to join the 64DSC and have been working hard on it. I use the Unity 3D, 2D. I am really liking the rigid …