Recent Posts

Aherp Aderp.

Posted by S3xySeele on April 8, 2014, 11:33 p.m.

So… I think I've changed my mind on my game idea, because a new and awesomer idea just sprang to mind

I'll probably continue with my current one as a backup, just in case my new idea doesn't quite pan out… but, like my original idea, it's not very complex. …

This is why we program

Posted by Castypher on April 8, 2014, 7:50 p.m.

[6:01:42 PM] Kilin: I should've stuck with GM

[6:01:44 PM] Kilin: Fuck this game

[6:02:00 PM] colseed: it can't be that bad can it :(

[6:02:38 PM] Kilin: It is that bad

[much rage ensues]

[6:47:16 PM] Kilin: IT WORKS

[6:47:17 PM] Kilin: THIS

[6:47:20 PM] Kilin: WAS SO FUCKING …

KenoDay #8

Posted by Kenon on April 8, 2014, 5:59 p.m.

Here's a video to preface it all.

(Embedded Video)

Ok, so me and Iasper (who's currently off in some foreign country not working on the project) have decided to team up together.

It's blocky, it's cartoonish, it's exaggerated, it's (I REALLY NEED A NAME FOR IT OTHER THAN WHAT I'M …

Can you answer these questions?

Posted by Alert Games on April 8, 2014, 3:18 p.m.

So I am starting to plan out how to launch services and stuff for apps and games and what have you. But there are a lot of questions with different opinions as to what is the best way to do things.

Maybe you could give some opinions and insight to …

64DSC - DevLog#1 - 8Days In

Posted by obelisk55 on April 8, 2014, 2:30 p.m.

Hey guys! I'm new to the Community. I wish I knew about you a long time ago. I hope I am posting this correct.

So I decided to join the 64DSC and have been working hard on it. I use the Unity 3D, 2D. I am really liking the rigid …

Town of Illustive: Episode 1 - 64 Digit Download Now Avalable

Posted by jomarcenter on April 8, 2014, 1:11 a.m.

Developer note: I been inactive in this community for a long time. But I think releasing one of my most prized possession game series in this community may help out with my inactivity.

And also if you notice the new banner. it also include the official Gaming Gear logo.

I …

Mega's Competition Dev Log #3

Posted by Astryl on April 7, 2014, 11:26 a.m.

One week in and 23 days to go.

Most of my work has been on the engine, unsurprisingly, though I have taken the time to work on some art for the game.

My next challenge began this morning. It involves this:

These enemies are all static placeholders in the game; …

IM NOT PROCRASTINATING, IM GIVING YOU A HEADSTART

Posted by S3xySeele on April 7, 2014, 4:40 a.m.

In all seriousness though, I'm probably gonna start working on my game now. It's pretty simple and can probably be finished in a few hours, so I might as well knock it out so I have an excess amount of time for polish. Besides, I have nothing better to do …

#64DSC Bancho & Will - Level Design & Game Over

Posted by bswaldmann on April 7, 2014, 2:07 a.m.

"I WANNA MAKE AN OPEN WORLD PROCEDURALLY GENERATED SANDBOX GAME WITH DROP IN AND DROP OUT ONLINE CO-OP!"

"Me too! But that sounds a little hard, why don't we start smaller?"

"I WANNA MAKE AN OPEN WORLD PROCEDURALLY GENERATED SIDESCROLLER WITH DROP IN AND DROP OUT OFFLINE CO-OP!"

"Smaller."

"JRPG!" …

OFFICIAL #64DSC IDEA BLOG

Posted by Acid on April 6, 2014, 6:03 p.m.

It seems like a couple people are having a hard time taking the theme in a non-literal or abstract direction, so I thought it might be a good idea to dump ideas you aren't going to use, but are still interesting.

EX1: 3 of the Power Rangers died in a …