Recent Posts
Springin'.
(Embedded Video)
This band is my spirit animal.Anyways haven't blooged in a while I figured I should update you on this abomination I'm scrambling together for the contest I learned existed a few days ago.
Let it be known that Taizen and I are now too lazy to get …#64DSC Cheese & Meat Devlog #1
64DSC - 5
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
One interesting feature is how the interactables–stones, pits, etc–for each level exist independant of the layer. What this means is that if you move a stone on one …That which Won't be Entered
I am making a thing, for Acid's thing.
It would be quite the thing, if anyone could ever expect me to finish things.Unfortunately, the only concrete, established things that I have to shove at you now are the following:


And finally, musical things:https://soundcloud.com/taizenchisou/sets/storia-strana-preludeAnd now, to disappear for …Alternare Log #5
SHORT ALTERNARE UPDATE
Progress on the skeletal engine is going swimmingly well. Honestly, I'm amazed I have everything working so smoothly with only having about 1-2 hours a night MAX to really devote to it. Once I have basic skeletal model done, I'll release that open source, completely for free, …64DSC - 4
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is what I did today, what little it is:I haven't been able to add much in today. I have fixed a bug with pushing stones/repositories, where …64DSC - 3
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is the last non-current update:I've upgraded my shaders so now they fade in/out to black in between levels. This is where the story will be written. …64DSC - 2
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is what I did for the next few days:It took me an entire weekend to implement shaders, a requirement for the blurring/greyscale effects. The moment I …64DSC - 1
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is what I did for the first few days:Trying to use graphics2d and realizing that I needed hardware acceleration. Tried unity, but it was too heavy …Spriting Help! (MechWars)
Oi vey. I can really use some help here with these sprites. You might recognize them from the screenshots in my last post.
..If you don't know, these are the sprites to an upcoming game that's currently called "MechWars". Currently considering "SteelRift" or "MetalScratch" as another potential name, but I've …