Recent Posts

Can we use royalty free music for the JAM?

Posted by fromsoysauce on April 11, 2014, 10:50 a.m.

Hi, I was wondering, would it be OK to use royalty free (free to use) music, if said music was not made this month?

Day 10 Time To Pass Out

Posted by LoonOfNature on April 11, 2014, 4:27 a.m.

So what's going on here then. I wanted all the mechanic scripts done by now but I'm not quite done actually, but I'm package up what I have and send it over to @farenhiet in the morning so he can start designing playable things, as I rush to patch this …

S3xy 64DSC devblog #3 (4reals)

Posted by S3xySeele on April 11, 2014, 3:57 a.m.

First screenshot of my 64DSC project ever!!!!

I know you're in awe at how fantastic it looks, but please calm down and go change your undoubtedly whitewashed panties.

So I decided to CANEX the new game idea I mentioned in my previous blog, and just go with my original idea. …

64DSC - 6

Posted by Tien on April 11, 2014, 1:24 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Today I remember lost feelings toward writing.

The story is written. I'm sure I'll do some major revisions as time passes, but for now it will stand as …

Springin'.

Posted by Charlie Carlo on April 10, 2014, 2:32 p.m.

(Embedded Video)

This band is my spirit animal.

Anyways haven't blooged in a while I figured I should update you on this abomination I'm scrambling together for the contest I learned existed a few days ago.

Let it be known that Taizen and I are now too lazy to get …

#64DSC Cheese & Meat Devlog #1

Posted by ArtisanalCheese on April 10, 2014, 2:31 p.m.

Hello!

We are a two man team: I am focused on creating graphics and my friend UDMeat is focused on programming.

Here is an update on our game for the Spring Competition. We are trying to make an experimental business simulation where you manage people and projects. We have a …

64DSC - 5

Posted by Tien on April 10, 2014, 3:17 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

One interesting feature is how the interactables–stones, pits, etc–for each level exist independant of the layer. What this means is that if you move a stone on one …

That which Won't be Entered

Posted by Taizen Chisou on April 9, 2014, 11:29 a.m.

I am making a thing, for Acid's thing.

It would be quite the thing, if anyone could ever expect me to finish things.

Unfortunately, the only concrete, established things that I have to shove at you now are the following:

And finally, musical things:

https://soundcloud.com/taizenchisou/sets/storia-strana-prelude

And now, to disappear for …

Alternare Log #5

Posted by Acid on April 9, 2014, 11:23 a.m.

SHORT ALTERNARE UPDATE

Progress on the skeletal engine is going swimmingly well. Honestly, I'm amazed I have everything working so smoothly with only having about 1-2 hours a night MAX to really devote to it. Once I have basic skeletal model done, I'll release that open source, completely for free, …

64DSC - 4

Posted by Tien on April 9, 2014, 5:49 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Here is what I did today, what little it is:

I haven't been able to add much in today. I have fixed a bug with pushing stones/repositories, where …