Recent Posts

Springin'.

Posted by Charlie Carlo on April 10, 2014, 2:32 p.m.

(Embedded Video)

This band is my spirit animal.

Anyways haven't blooged in a while I figured I should update you on this abomination I'm scrambling together for the contest I learned existed a few days ago.

Let it be known that Taizen and I are now too lazy to get …

#64DSC Cheese & Meat Devlog #1

Posted by ArtisanalCheese on April 10, 2014, 2:31 p.m.

Hello!

We are a two man team: I am focused on creating graphics and my friend UDMeat is focused on programming.

Here is an update on our game for the Spring Competition. We are trying to make an experimental business simulation where you manage people and projects. We have a …

64DSC - 5

Posted by Tien on April 10, 2014, 3:17 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

One interesting feature is how the interactables–stones, pits, etc–for each level exist independant of the layer. What this means is that if you move a stone on one …

That which Won't be Entered

Posted by Taizen Chisou on April 9, 2014, 11:29 a.m.

I am making a thing, for Acid's thing.

It would be quite the thing, if anyone could ever expect me to finish things.

Unfortunately, the only concrete, established things that I have to shove at you now are the following:

And finally, musical things:

https://soundcloud.com/taizenchisou/sets/storia-strana-prelude

And now, to disappear for …

Alternare Log #5

Posted by Acid on April 9, 2014, 11:23 a.m.

SHORT ALTERNARE UPDATE

Progress on the skeletal engine is going swimmingly well. Honestly, I'm amazed I have everything working so smoothly with only having about 1-2 hours a night MAX to really devote to it. Once I have basic skeletal model done, I'll release that open source, completely for free, …

64DSC - 4

Posted by Tien on April 9, 2014, 5:49 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Here is what I did today, what little it is:

I haven't been able to add much in today. I have fixed a bug with pushing stones/repositories, where …

64DSC - 3

Posted by Tien on April 9, 2014, 5:44 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Here is the last non-current update:

I've upgraded my shaders so now they fade in/out to black in between levels. This is where the story will be written. …

64DSC - 2

Posted by Tien on April 9, 2014, 5:42 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Here is what I did for the next few days:

It took me an entire weekend to implement shaders, a requirement for the blurring/greyscale effects. The moment I …

64DSC - 1

Posted by Tien on April 9, 2014, 5:41 a.m.

This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.

Here is what I did for the first few days:

Trying to use graphics2d and realizing that I needed hardware acceleration. Tried unity, but it was too heavy …

Spriting Help! (MechWars)

Posted by anthonyloprimo on April 9, 2014, 3:04 a.m.

Oi vey. I can really use some help here with these sprites. You might recognize them from the screenshots in my last post.

..If you don't know, these are the sprites to an upcoming game that's currently called "MechWars". Currently considering "SteelRift" or "MetalScratch" as another potential name, but I've …