Recent Posts

#64DSC: First post, just thinking and physics.

Posted by Nopykon on April 6, 2014, 4:59 p.m.

So I've decided what type of game I want to make and I'm currently planning the work ahead of me. I'm comfy with C++ and OpenGL, so I will use those. For physics, I'll go with Box2D, (so yeah, game will be 2D).

I've not used it before. Looking up …

Mouldy Apples

Posted by spike1 on April 6, 2014, 7:58 a.m.

Hello! I've been hard at work on my competition entry(Not really actually, I accidentally keep working on something else lol). None the less, what I have to show so far I'm pretty proud of, so I'll post some images then get into the idea :D

The idea is that you …

#64DSC Bancho & Will

Posted by bswaldmann on April 6, 2014, 12:48 a.m.

I'm making a game for 64DSC. Since I've never made a game before, I'm sure I won't win anything, but hey, it'll be a fun learning experience.

Here it is, a sidescrolling platformer inspired by Wario Land and Metroid 2. I considered working the limited color palette into a game …

GM:Studio HALP

Posted by Alert Games on April 6, 2014, 12:33 a.m.

As everyone knows about the AGAPI I want to make, the problem is, I'm trying to figure out everything that is compatible. People say they want to develop in GM:Studio, but there are more limitations which makes everything more complicated.

For example, I want to make it possible to automatically …

64DSC - "Akarn" Devlog #1: Here we go!

Posted by InvisibleMan on April 5, 2014, 7:33 p.m.

It's been a long time since we (IfThen Software) have been part of a competition! So far, this one has been a lot of fun :) I started on April 2nd, so not a lot of time was lost. I found out about it on /r/gamedev, thought …

Vespere Devlog 1

Posted by Castypher on April 5, 2014, 6:46 p.m.

Five days in, I still don't have much because I'm trying to juggle this and school, and in fact, I'm postponing another Unity project for a class with this one. But I digress.

Vespere is a puzzle game about manipulating eight kinds of energy, the elements of which correspond to …

Prismaticka, blog no. 1

Posted by Cosine on April 5, 2014, 3:02 p.m.

2 days into making my competition game, Prismaticka. I'm mostly just working on under-the-hood mechanics at the moment, so things aren't gonna be that pretty.

Currently, I've got a system set up where you can form colors by adding together different amounts of red, green, and blue together. One part …

64DSCadventure #1

Posted by Gordy on April 4, 2014, 11:53 p.m.

So I'm not sure if i'm going to enter this game in the competition yet, but I'm greatly considering at least submitting a demo.

I hope it's not against the rules to use a simple engine I developed (little to zero content).

Nonetheless, this is the first devlog for my …

End of Day 4 - Bang Bang

Posted by LoonOfNature on April 4, 2014, 10:52 p.m.

HI THERE all those who haven't been assimilated yet, I am part of the dynamic gameplay duo Burning Loon (@farenhiet and me, @LoonOfNature) for the #64DSC and will be representing them, I mean us, in the devlog capacity for the duration of the competition(you can tell by how I speak …

Mega's Competition Dev Log #2

Posted by Astryl on April 4, 2014, 5:16 p.m.

I've been disconnected from the net since early this morning… or was it yesterday? Can't remember.

Either way, when that kind of thing happens, I get stuff done. And things get stuffed up too.

I added two weapons to the game. The first is one that I wanted to add …