Recent Posts
#64DSC: First post, just thinking and physics.
So I've decided what type of game I want to make and I'm currently planning the work ahead of me. I'm comfy with C++ and OpenGL, so I will use those. For physics, I'll go with Box2D, (so yeah, game will be 2D).
I've not used it before. Looking up …Mouldy Apples
Hello! I've been hard at work on my competition entry(Not really actually, I accidentally keep working on something else lol). None the less, what I have to show so far I'm pretty proud of, so I'll post some images then get into the idea :D




#64DSC Bancho & Will
I'm making a game for 64DSC. Since I've never made a game before, I'm sure I won't win anything, but hey, it'll be a fun learning experience.
Here it is, a sidescrolling platformer inspired by Wario Land and Metroid 2. I considered working the limited color palette into a game …GM:Studio HALP
As everyone knows about the AGAPI I want to make, the problem is, I'm trying to figure out everything that is compatible. People say they want to develop in GM:Studio, but there are more limitations which makes everything more complicated.
For example, I want to make it possible to automatically …64DSC - "Akarn" Devlog #1: Here we go!
It's been a long time since we (IfThen Software) have been part of a competition! So far, this one has been a lot of fun :) I started on April 2nd, so not a lot of time was lost. I found out about it on /r/gamedev, thought …
Vespere Devlog 1
Five days in, I still don't have much because I'm trying to juggle this and school, and in fact, I'm postponing another Unity project for a class with this one. But I digress.
Vespere is a puzzle game about manipulating eight kinds of energy, the elements of which correspond to …Prismaticka, blog no. 1
2 days into making my competition game, Prismaticka. I'm mostly just working on under-the-hood mechanics at the moment, so things aren't gonna be that pretty.
Currently, I've got a system set up where you can form colors by adding together different amounts of red, green, and blue together. One part …64DSCadventure #1
So I'm not sure if i'm going to enter this game in the competition yet, but I'm greatly considering at least submitting a demo.
I hope it's not against the rules to use a simple engine I developed (little to zero content).Nonetheless, this is the first devlog for my …End of Day 4 - Bang Bang
HI THERE all those who haven't been assimilated yet, I am part of the dynamic gameplay duo Burning Loon (@farenhiet and me, @LoonOfNature) for the #64DSC and will be representing them, I mean us, in the devlog capacity for the duration of the competition(you can tell by how I speak …
Mega's Competition Dev Log #2
I've been disconnected from the net since early this morning… or was it yesterday? Can't remember.
Either way, when that kind of thing happens, I get stuff done. And things get stuffed up too.I added two weapons to the game. The first is one that I wanted to add …