Recent Posts

64 ghetto

Posted by sk8m8trix on March 5, 2007, 4:25 p.m.

As i explained to JakeX today, 64 digits is like the game making ghetto. And The gmc is like Beverly Hills.

Ghetto: The people are the strongest, fastest, and most hardcore people in the world, and we dont take shit (except for the queue, wf? low expectations?). And we have …

Life, as I know it.

Posted by [SJB]Dude7 on March 5, 2007, 4:20 p.m.

Lets see.

——Game Maker and nvida——

Well, I've been playing a game that I like called Renegade. So I'm like, hell, I like Game Maker too, why not use them together? So, I make a program that can view .dds files. Well, actually, it opens readdxt.exe by nvida …

Game Maker 7

Posted by StanMcgarvy on March 5, 2007, 4:14 p.m.

If you would like to hear my side of the story visit here http://forums.gamemaker.nl/index.php?showtopic=279393

Got a Mac

Posted by Kaz on March 5, 2007, 2:42 p.m.

Just kidding. I would have to cut my balls off if I did that.

But I did remove the taskbar and start button and got a dock!

<a href='http://64digits.com/users/Kaz/desktop.PNG'><img src='http://64digits.com/users/Kaz/desktop.PNG' width='150' height='150'></a>

Some of you may recognize the background [:P]

I made the GM icon, so …

Kaz

RunnerMan, Rope physics and Perlin noise

Posted by jellyfish on March 5, 2007, 2:39 p.m.

Well, I was bored over the weekend, so in lieu of doing homework I finished this silly thing:

click

Also I made a demo saturday night on how to do perlin noise in 33 minutes (first attempt, booyah) whose gm6 is here.

And on sunday I did rope physics… click …

Side Project #2

Posted by omicron1 on March 5, 2007, 12:51 p.m.

Blog disclaimer: No bad language. Any issues you have with this are to be taken up with your mothers.

Codename: Kartonia

Genre: Top-down shooter

Players: 1-???

Graphics: 2d/3d hybrid

Controls: Mouse (move/fire), QWEASD (context-sensitive)

Description: Set in a procedurally-generated world, Kartonia places you in control of your very own ship, …

There are no good toturials on planning

Posted by Hvatnajokl on March 5, 2007, 11:29 a.m.

Hi, and thanks for responding to my blog regarding unfinished games.

I would like to continue with another subject quite related.

As you know gamemaker forums are filled with great toturials on doing specific things. Like "How to make a turret and trajectory" or "How to jump through platforms". There …

Be smart.

Posted by JW on March 5, 2007, 11:11 a.m.

http://64digits.com/users/Nobody/gregg.zip

That is a lot of content, please try it out. It will be my entry for the gmg winter compo. Not done yet tough. It is basicly an adventure game, that requires more of you then just platforming skills. If you're smart, you'll make it.

Good luck.

Link fixed: …

JW

Taking Suggestions

Posted by elmernite on March 5, 2007, 8:52 a.m.

If you haven't played Cell Burst then haul yourself over here right now.

If you have played it, but don't remember it well enough, haul yourself over here.

If you have played it and you remember it then… continue reading.

I'm taking suggestions for different game modes in Cell …

Deathball 2D Beta v1.5 Released!

Posted by Cronotek on March 4, 2007, 11:40 p.m.

Hey everyone. I apologize for the huge delay in getting this version out, but a few things prevented me from doing it. I had upgraded to Windows Vista but Game Maker 6 isn't compatible with it, so I had to wait until Game Maker 7 before I could continue development. …