Contest Ideas, Progress Update

Posted by FredFredrickson on Jan. 24, 2007, 4:04 p.m.

Well first of all, I am glad to report that Aces High Over Verlor Island is again taking steps toward completion - the first single player mode (of three that are currently planned) is almost complete. Single player mode isn't really what I wanted to showcase with the game, but I think that each of the three challenges will provide enough variety and instant fun for people to be something that they continually come back to. The addition of a high score board for each of the three games should contribute to this as well, I hope. I really want to get the game done sooner rather than later, as it has been in production for a long time, and I am anxious to get something new on my plate!

Another thing I've been thinking about lately is having Reflect Games host a contest of sorts, in order to boost creativity and promote the people who are willing to put effort into it. The contest would run for a month or so, kind of a spring contest… but I'm not quite sure what the goal of the contest could be.

One idea I had was to do a "one level" contest, where you could make a level for a game that has yet to be made or doesn't exist. Any kind of game, any size, length, or depth. The goal would be to make the level as professional and polished as you could, and to make it seem as if it were just pulled straight out of a game. Any kind of story that is portrayed in the level could start and finish wherever you want, characters would not really have to be introduced, etc.

Another idea I had was a contest where the pieces are supplied, like a graphics pack, or set of character sprites, and the goal is to make the best WIP / finished game to go along with them.

Judging would be conducted via a forum poll, or something similar… Prizes… A cool banner? Reflect credits? I haven't really nailed down the details yet, since I have only really thought about it a little bit over the last few days.

So what are your thoughts on this? Would you be interested in competing against others in a contest hosted by Reflect Games? What other ideas would be good?

Anyway, I feel like this blog is a bit lacking in the content dept., but unfortunately I don't have much else to say, and it's about time for me to get back to work here (writing from work, gotta love it). So thanks for reading, and until next time!

Comments

TwistyWristy 17 years, 3 months ago

There's nothing like a contest to help bring out the best!

I really like the idea of a one level contest.

Instead of worrying about the game as a whole, your putting all your effort into one level, the actual gameplay, without having to worry about the programming as much.

I'm looking forward to trying Aces High Over Verlor Island.

I know it'll be worth the download!

TwistyWristy

Kaz 17 years, 3 months ago

Quote:
So what are your thoughts on this? Would you be interested in competing against others in a contest hosted by Reflect Games? What other ideas would be good?
It would be interesting to see what people would come up with. Though I doubt I would participate, level design is not my forte.

Nighthawk 17 years, 3 months ago

Sounds great, I'm already tied up in a contest though. (Going great by the way.)

It's good to hear AHOVI is going so well. :)

DesertFox 17 years, 3 months ago

I think the single level think is good.

Polystyrene Man 17 years, 3 months ago

Ay carumba, go with the one-level idea.

blueBX 17 years, 3 months ago

^^Agree. Anyways usually when theres a contest it really helps me create new games.

FredFredrickson 17 years, 3 months ago

I figure that once the contest is over, anyone who wanted to continue on the game they had started for it obviously could, so it's a win / win! [:)]

KaBob799 17 years, 3 months ago

The Single Level thing sounds cool

Castypher 17 years, 3 months ago

I'm in for the single level idea.

elmernite 17 years, 3 months ago

I'm too busy with my own projects to do a contest, however. I like the sound of the first one. (It's out of the norm)

-Elmernite