More specifically, what is the most infuriating or otherwise painful part of game development? Listing multiple things is encouraged, with the most annoying listed first.
More specifically, what is the most infuriating or otherwise painful part of game development? Listing multiple things is encouraged, with the most annoying listed first.
1) When something seems like it'd be a breeze to code in your head, turns out to be a infuriating piece of shit to code.
2) Keeping interest in an ambitious project.3) Finding a bug in your game that you don't know where it came from or how to fix, only to find out that one small piece of code is fucking shit up.4) Dealing with GM's built-in multiplayer functions.5) Dealing with GM's built-in 3d functions.6) Dealing with GM.I usually make massive amounts of progress in the first few days but soon kind of start decelerating until I'm technically going backwards.
I'm going with #3 From JID's post
1) Mine would be having that accomplished feeling go away when you realize that the bug you thought you fixed isn't really fixed.2) Hours spent looking for flawed code3) Null Pointer Exceptions- Getting a thousand great ideas and knowing that you can't possibly add them all.
- Realizing that the game you're making is now beyond your capability as a programmer/artist.- Discovering near the end of your carefully constructed project that your game isn't compatible with most systems due to a design oversight in the early phases.- Blank Mind syndrome. Stare at a blank piece of paper for a while and try to draw something. That.^ lol that.
- realizing half your game will be cutscenes after writing out the story *cough*- trying to make a 2d platformer/3d adventure game/whatever not seem like every other game made in that style- 2d graphics- having one of your longtime niches fulfilled by someone else before you could (Minecraft killed the fun out of programming randomized worlds for me x_x)- Starting out with a great idea and discovering that you can't program it
- Forcing myself to adhere to real world limits- Trying to take someone else's shitty idea and make it better- making interactive cutscenes- designing characters the player will care about- trying to not quit- Trying to not kill myself because I feel like I'm in a go nowhere profession- Trying to keep kalm and not give any fucks- "kalm"? SONOFABITCHIGIVEUPLOLBBQWTFFML!- Every hour spent thinking about the game adding 10 hours of development time.
There is always that one issue that makes you delay the project until you've forgotten all about it.
Right now for me it's an issue regarding OpenGL that no one seems to have bumped into before.Making ideas into reality.
Finishing.