Recent Posts

#64DSC Blog?

Posted by link2x101 on April 2, 2014, 7:07 a.m.

I got little to nothing done.

Settled on a nice palette, came up with the beginnings of an idea (actually several that I scrapped because I can't prepare the necessary engines without getting too lazy), and have been slowly working on graphics.

It's coming out fairly nicely (for what little …

Alita loves Pizza!

Posted by mazimadu on April 1, 2014, 10:52 p.m.

Currently I am reading Battle Angel Alita (Known as Gunn in japan) and I am finding it to be one of my favorite mangas. This image is taken from a point in the series where Alita is tasked with eliminating a platoon of soldiers.

Did I say soldiers? I meant …

What is going on today???

Posted by Powerful Kyurem on April 1, 2014, 8:09 p.m.

Now, anyone logged in as guest won't be able to tell, but every blog has been flipped!!!

Now, I am 70% certain this is an April Fools Joke. Please fix it, so I can post normally!

EDIT: odd, now it is babby again…

It wasn't my pc. Only the blog …

First Unity Game via 64D Spring Competition

Posted by Zac1790 on April 1, 2014, 12:19 p.m.

I thought, y'know, might as well use that trial code.

First off, I've never made a game with Unity, but I have completed tutorials and played with it before to the point that I feel capable of making something simple. Not that I even know how to make menus yet. …

Dungeon low color game 64DSC

Posted by animanegra on April 1, 2014, 11:28 a.m.

The idea will turn around a dungeon low color game, probably 4 colours like a game boy game. I love game boy!!!

All the game will have random generated enemies. The sprites will be made with basic draw directives in order to focus on the programming instead of think about …

Particle Designer 3! (new website)

Posted by Alert Games on April 1, 2014, 11:18 a.m.

Hello everyone. Particle Designer 3 is coming out today. Yes.

There are so many features.

All for free! Though there are more advanced features that will be available, such as seemless loop effects and gifs, along with programmable effects, which will cost $9 to purchase.

The UI is redesigned, has …

decided not to enter

Posted by orange08 on April 1, 2014, 10:43 a.m.

the theme hasn't been inspiring to me and I can't think of any ideas

I have other projects that need attending to as well.

so I won't be entering

april fools jk

S3xy 64DSC devblog #1 (+MTG)

Posted by S3xySeele on April 1, 2014, 9:50 a.m.

So 64DSC has officially begun…

And I've got a pretty good idea for what my game will be. On the walk back from McDonalds this evening, I was contemplating the theme when a single word popped into my head… a word which won't be revealed just yet, lest I change …

Totally Resisting "Hello World!" (...and yet it's still in the post title...)

Posted by Xorrel on April 1, 2014, 9:25 a.m.

Hi 64 Digiters,

This is my first post. I joined up to participate in the spring competition. I'm a indie game dev. currently working on my first indie title (specifying that because I have some non-indie experience) under the company name NE1Games. That title is a long process though …

Mega's Competition Dev Log #1

Posted by Astryl on April 1, 2014, 7:23 a.m.

Original blog in hide tag below.

Got quite a bit done today. Streamed for a while not too long ago (Archive footage here).

Managed to fix several bugs that have been with the engine since RPG4D 2012. The biggest one being that damnable 'stretched sprites' thing that was happening …