Recent Posts

Pancakes is OLD now.

Posted by RhysAndrews on Oct. 21, 2006, 10:16 p.m.

The word "pancakes" has been used to the point it is boring me every time someone says it. And I swear, if Chiken says it again….

Time for my daily favourite quote; Happens once every year!

Quote:

Quote:
I could right the no bumping chapter!

I have a harsh experiance …

DESTROY ALL HUMANS!2

Posted by Darktech on Oct. 21, 2006, 5 p.m.

well i just got Destroy All Humans!2 the game for xbox and let me say this game rocks…

heres a list of things you can do in game:

take over hippies bodies, get human slaves, fly around in your saucer shooting everyone, buy upgrades for your weapons, electrify everyone around …

Pro.. or CON?!?!?!?

Posted by MahFreenAmeh on Oct. 21, 2006, 1:19 p.m.

W00t, I wrote these after listening to some folk metal.

note, whenever you see [ Rep ], that means that it is a repetition of the section of the song entitled Rep, that is, The thing that has Rep:, then lyrics within [ ].

Nordic Tale

Come now, humble people, …

azuregames?

Posted by Azure on Oct. 21, 2006, 12:30 p.m.

Before I get them into 64D database, I just wanted people to give some comments on my latest examples:

Character Select Example

This example will help you with creating character select screens similar to SSBM, except without the placement of the player coins. It also teaches how to use Fading …

SKETCHED!

Posted by DSG on Oct. 21, 2006, 12:21 p.m.

OK! ive made the platformer stuff, so sketched is on its way!

<img src="http://i104.photobucket.com/albums/m197/Davie6464/sketchedplatform.png">

and heres an older screen but its still current enough

<img src="http://img84.imageshack.us/img84/3143/pngcurrentaq8.png">

so yeah, u start in the temple, and find your way around the temple and jump into the worlds, collect …

DSG

MIDI Master 'progress'

Posted by HeroofTime55 on Oct. 21, 2006, 11:35 a.m.

Well, MIDI Master (see previous blog) is going slowly. It is incapable of anything right now, I'm just making a nice interface with scrollbars and such. I have the objects and initalized variables set up for the program, and a very good idea of that I need to do. I …

Missions in an open-ended world

Posted by omicron1 on Oct. 21, 2006, 10:43 a.m.

Lions of the Atlantic, while open-ended by nature, is also a bit structured. That is, there is a plot that you can follow as you go along, although you can choose to ignore it if you want.

There are three types of missions in the LotA world:

* Story missions: …

MGS+I'm evil?+IE7 sucks

Posted by Onyx on Oct. 21, 2006, 8:20 a.m.

First of all, me and Metalgearacid10 were talking more and we'll do a MGS fan game we'll probably call Metal Gear Solid: Substrate. Yeah, I know, fangames==bad, but we hope it won't be so in this case. We'll keep the MGS setting but we'll also do some pretty original stuff …

BattleZone WIP

Posted by Nighthawk on Oct. 21, 2006, 2:12 a.m.

Well, I've submitted a top down shooter known as <b>BattleZone</b>. It's going well so far, it already has some simple AI, and three weapons. The character sprites are very simplistic, just colored balls with guns. I also used Shadow Yoshi's lighting engine for mission 1. It hasn't been accepted yet, …

Multidimensional

Posted by Firebird on Oct. 21, 2006, 1:50 a.m.

If you've been looking for me over the past few days: don't worry. I've been playing Deus Ex, and owning, mind you. I started a new game and soon I was up to the PRCS Wall Cloud level.

I've also been fooling around with C++, and making a platformer as …