Recent Posts

Frosty Four Digits 2013, A Part 2 of

Posted by Darthvender on Dec. 4, 2013, 12:57 a.m.

So I figured out the name.

Chill (fig 1)

(fig 1, a player existing)

Day 3 saw massive progress on the platforming engine. Whereas on day 1 I had been stuck on a problem with the player getting trapped in the wall, on day 3 I not only added the …

Frosty Four Digits 2013, A Development of, Part 1

Posted by Darthvender on Dec. 2, 2013, 9:52 p.m.

It's been more than a year. Where to begin?

Oh, yes.

FirestormX I still haven't gotten my 64Digits shirt, now my entire family is DEAD.

Now, onto the development.

When this was announced I jumped on it, despite passing these over again and again. I'm not sure why I …

Back on Dat Horse

Posted by DesertFox on Dec. 2, 2013, 4:04 p.m.

I saw my laziness, and I said neigh, I shall not continue on in such manner. Thusly, I was prompted to once again begin work on personal projects. Not only have I gotten back on the wagon, I have jumped headfirst onto the horse pulling it forward, all the whilst …

Something Island Warriors

Posted by Pirate-rob on Dec. 2, 2013, 1:42 p.m.

So, second update on my spritesheet game.

So as the title may suggest, I want to call my game "<insert something here> Island Warriors". So far I've come up with:

-Ancient,

-Novo (latin for change, sounds cool but is kinda short)

-Chronovo/s (chronos and novo comined)

-Battle

-And one or …

Moikle's 64COM Episode 1

Posted by Moikle on Dec. 2, 2013, 9:38 a.m.

(Embedded Video)

This is the first actual mission of 64digits xcom survival.

This mission stars Support class Iasper, Heavy class Acid and rookies Kilin and eagly.

if you still want to be in the series, just say so here, I need as many people as I can get

any suggestions …

AFD1 - Aesthetics

Posted by Acid on Dec. 2, 2013, 9:15 a.m.

My main focus with this game is going to be the visual detail of the art. Not necessarily meaning the most realistic looking entry, but I want to have an unnecessary amount of little details constantly going on. I want the opportunity for player interaction that the player might not …

F4D design blog... (Video)

Posted by Astryl on Dec. 2, 2013, 3:33 a.m.

Captured a quick video, so you guys can see the game in motion.

(Embedded Video)

The music is another teaser/preview of some of the in game music.

Now I'm coming to the part I dread the most: Making stuff for the player to hit with the sword.

A few strange game ideas I had recently.

Posted by Powerful Kyurem on Dec. 1, 2013, 2:25 a.m.

Recently, I had some really unusual game ideas. I want to see what you guys think. (Be aware that these ideas are mine. They CANNOT be used taken without asking.)

Candy Crush/Bejewled style 2D platformer:

So, candy crush, bejewled (and lots of other match 3 games) have line busters, bombs, …

Bound 3

Posted by Acid on Nov. 30, 2013, 11:57 p.m.

Previous Title: Acid's Stream of Consciousness #2

(Embedded Video)

I'm absolutely going to follow a working schedule for Frosty Four Digits this time. Every day I'm going to spend a minimum of 15min on SOME part of the game. I have an idea, but I'm going to spend the first …

Attempting a F4D Entry Again

Posted by Taizen Chisou on Nov. 30, 2013, 9:56 p.m.

Well, midnight GMT passed about four hours ago. Since then, I've gotten done the following:

Images:

Music:

https://soundcloud.com/taizenchisou/fffd-1st-arc

https://soundcloud.com/taizenchisou/fffd-2nd-arc

Concept:

I'll let you imagine for yourself how to parse the fact that I intend for my game to be a side-scrolling fast-paced platforming Hotline Miami.

Watch, in three weeks, when …