Recent Posts

Generic Angry Dude

Posted by Toast on Aug. 20, 2012, 12:15 p.m.

I started drawing random shit into a mockup type thing.

Please give me some advice on my shitty pixel art.

(click on the image for full size because 64digits does the resizey thingy)

I'm in a strange mood.

Hello All

Posted by SR_Alec on Aug. 19, 2012, 8:29 p.m.

Hai guise.

I am new to the 64d community, but i have known a few members for quite some time. My name is Alec, i'm not much of a computer wiz, but i am indeed a gamer.Lot's of minecraft up in here. Steve i decided not to lurk for months …

-DSG- Depths intro screen.

Posted by DSG on Aug. 19, 2012, 11:59 a.m.

So, I've made an intro screen, and here's a first look at the beginning of the game, the first landing site in the Maibuu Rainlands. I was wondering what you guys thought of the more cave-like approach to design for this area?? Also, as for those crystals, do you like …

DSG

CheeseMod 1.3.1_1 Changelog

Posted by KaBob799 on Aug. 19, 2012, 11:27 a.m.

I tried waiting as long as I could, but Bukkit is really dragging their feet on the new 1.3 related APIs. So heres a tiny little 1.3 CheeseMod update. I'll do another update as soon as the ender chest api comes out, but until then you can do cantPlace=130 in …

Uyamau Games

Posted by S3xySeele on Aug. 19, 2012, 12:43 a.m.

It's been a while since I've wrote a blog here, so I figure I'd go ahead and share my current plans as far as game development goes.

As the title suggests, I'm going to be developing commercial games under the name of Uyamau Games. Uyamau Games will consist of only …

Kenon's quest to finish something for once! Part 2

Posted by Kenon on Aug. 17, 2012, 11:49 p.m.

I actually made it to part 2!

This is the worst banner ever made ever

I've decided yeah, Zombeez 2 is what I will definitely do.

And I've made somewhat of a basic start to the engine while I create the plans for the powers. The entire game is based …

A Programmer's Game

Posted by ludamad on Aug. 16, 2012, 6:49 p.m.

So it's been discussed time and again, and it's an idea with real potential.

There's already Core Wars which is a game where programs battle it off, however that is accepted to devolve into primarily a rock-paper-scissors type gameplay.

There's real potential in the idea of a game where the …

Rolling your own OS

Posted by Astryl on Aug. 16, 2012, 11:09 a.m.

I mentioned in my last blog that I was coding my own OS from scratch; so I decided I'd create a running series on the progress made with it.

First things first: One person creating an actually useful OS is very rare; I'm just doing this as a hobby-project.

Secondly, …

GM lite, c_white and 64digits collective knowledge

Posted by Pirate-rob on Aug. 16, 2012, 9:05 a.m.

While programming my game I have come into a problem that I hope will be solved by the collective programming knowledge of 64digits. Or in other words I need help.

Now as you have guessed I have GM lite. Now this isn't so bad but I have finally found a …

I just had an idea.

Posted by Fabio on Aug. 16, 2012, 1:32 a.m.

Just had an idea for a game, tell me if this shit is stupid or not.

Players start by getting… I'm not sure yet. Heroes? Monster pets? Something. Anyway, whatever the 'thing' is, they start at a low level with randomly rolled stats. You have a player level, too.

Anyway, …