Recent Posts

HUGE, SEXY, THROBBING ORCSLAYER2000 UPDATE

Posted by Fabio on July 30, 2012, 10:10 p.m.

Hello. I have been working more recently on my game ORCSLAYER2000 and I am now ready to release an update. There has been lots of changes, on both the gameplay and graphical side, as well as stuff you can't see to make the game run more efficiently and smoother. I'll …

I have a question + DQM demo?

Posted by Taizen Chisou on July 30, 2012, 1:42 p.m.

How do I make one-way platforms that work

This seems like a relatively simple GM platformer concept that I cannot for the life of me put together correctly :V

The third boss is done and all:

(Embedded Video)

But there are lots of top-solid-only platforms in the sector it's in …

lanarts multiplayer RPG still kicking

Posted by ludamad on July 30, 2012, 9:55 a.m.

Still working on this damned game for whoever cares.

Dev blog post:

http://adam-dev-blog.blogspot.com/2012/07/lanarts-update-july-28th-2012.html

Recent Screenshots:

Source is located at http://github.com/ludamad/lanarts

Anyone welcome to contribute to development!

Recent Download (as of 2 days ago):

https://github.com/downloads/ludamad/lanarts/lanarts_v0r3.zip

Recent changes:

Fighter with berserk spell

Hardcore mode = no respawn

Class select screen

Controls are …

Portfolio video.

Posted by Fabio on July 29, 2012, 5:13 p.m.

(Embedded Video)

I made this as a final and portfolio piece. Thought some of you might enjoy it.

Video of the 64Digits Survival 1.3 Marathon

Posted by LAR Games on July 29, 2012, 4:28 p.m.

(Embedded Video)

Well, I've been rendering and uploading these videos since I stopped recording them.

Unfortunately, there's two problems with these, in my opinion.

One:I wasn't doing anything too interesting

Two: You can't hear my freakin voice!

Here's the Episodes:

Episode 1

Episode 2

Episode 3

Episode 4

Episode 5 …

Wanderlust: Rebirth on Steam

Posted by samuraikill on July 29, 2012, 4:21 p.m.

Has anyone here heard of Wanderlust? It's a game made with GM and it's been released on steam. I've been following the project since it started with Reflect Games and I'm very excited to see it finally get some great attention. And what's best of all is that it's …

-DSG- Rogue

Posted by DSG on July 29, 2012, 12:12 p.m.

Hey everyone! I've been making dubstep again. This new track is darker, has an interesting ghostly vibe to it because of the keys, and some funny sound clips of senior citizens listening to and commenting on dubstep in an interview.

if you like it, please make it official and 'like' …

DSG

Astral Sign

Posted by Castypher on July 29, 2012, 1:58 a.m.

And here I was thinking I was going to have to rush everything and nothing would turn out as planned.

Still plenty of work to do, but as of tonight, the hardest part–the bosses–are now finished, leaving me with only a bunch of filling in, cutscenes, skill additions, and bugtesting. …

An explanation

Posted by Astryl on July 28, 2012, 3:47 a.m.

First things first, the last <n>(?) blogs I wrote were written under the

strain of increased fatigue. Figured that out when I nearly blacked out

yesterday. I've been sleeping a lot now, in order to catch up (1-2 hours of

sleep per 24 hours doesn't cut it).

Completely broke my …

CheeseMod 1.2.5_3 Changelog

Posted by KaBob799 on July 28, 2012, 3:30 a.m.

Bukkit surprised me with a new recommended build tonight so I decided to rush out a CheeseMod update because 1.2.5_2 wont work anymore. This update does not include the new permissions system or any of the other features I am planning to release after 1.3 comes out. With any luck …