This update adds much-needed challenge for players with really high power level spaceships, improved vendors, many quality of life changes based on player feedback, and important fixes.
New endgame activity: Absolute Deterioration
This is the end of your invincibility. All of the worst instances collapsed to form absolute deterioration.
In this vortex of nightmare incarnations, your enemies will become more and more powerful, until your strongest weapons and best tact... Continue reading.
An HD remix of "The Great Goblin Party". Has 45 levels and this time the turn limit is optional, required only to get the golden stars.
The project itself is not one of my most successful ones, although the code is amongst the best I have ever written (much less spaghetti than usually!).
I... Continue reading.
Yet another project with a temporary title. I'm seeing a pattern here.
Man, site's slow as of late (I mean slower than usual slow). I guess everyone's funposting over at the discord server huh?
So what's been up with me? Not much. I decided to get off my ass about a year ago and started exercising daily. Health benefits (great btw) aside, it gave me a lot of time to think. I came up with an idea for a world to set a game in. It slowly grew in my mind with each passing day; and although very... Continue reading.
Hello again, after looong time
Am I blind or just can't find the "upload game" button?
Well, I wanted to share this "game project" so it can stand somewhere and not just inside of my random folder...
There are some useful screenshots too...
Have fun and bye (by now)!
"Mushrooms with Grfffield"
"Rain with Grfffield"
"Wine with Grfffield"
Really wish I could change my username to something a little more relevant than a name I came up with when I was about thirteen, haha.
It's been quite a bit, but I'm always finding myself back here when the gamedev bug bites. I was whipping through my uploaded files to see if I had an old collada mesh I wanted to use for a project. Nope, not here. Might be on my old, defunct machine, as long as the hard drive is in tact, I might be able to recover it. At the t... Continue reading.
2018 was a difficult year for me, but it was another year of growth, especially the second half of it.
I got flu two times, went to hackathon which was an unpleasant experience, I worked more than ever this year and had a hard time after Sector Six was released - glitches, stress, constant inner conflicts.
But this was also the year when I got close to my goal of living from making games - thanks to Sector Six's success in December.
I also did some of my best work du... Continue reading.
12 games in 12 months (note: not game a month, but close enough). Not sure if worth it, but damn it was fun, and it taught me a lot of important things, like "never make a(nother) game in Go". Here's a full list of the games I made and some thoughts on every game. All the games can be found on my Itch.io account: https://jani-nykanen.itch.io (Most of them are also on Game Jolt, but not all).
1. Mama Soybean's Delicious Oyster Sauce
https://img.itch.zone/aW1hZ2UvMjEyMTM3Lzk... Continue reading.
Source code on GitHub
But not for you
But(t) I'm going to implement them later anyway.
A better blog with more info coming later.
The biggest update since the release!
It makes all weapons useful, adds new relics and enemies for more variety, improves time attack missions, and more!
New enemy: Planar
Planar is an alternative version of sentinel.
It's a medium - threat level 2 - enemy.
Currently, it's the only enemy that releases projectiles from the left of the player ship.
Like a sentinel, planar uses a shield but activates it earlier.
Planars can be encountered in r... Continue reading.