Recent Posts

Jeremy posted on June 01, 2018 at 10:42 AM

64Digits "Dark" is Public

It's about damn time 64digits got an update.

I'm not much for writing detailed blogs so here's just the important stuff. 

We have a public git repo for issue and suggestion tracking. It can be found here. If for some reason you can't register or create issues let me know and we'll just move it to github.
I should probably call this an alpha since it's actually still really rough around the edges but whatever. New shit
Yes, the file manager is missing.... Continue reading.

Zuurix posted on May 28, 2018 at 6:05 PM

Sector Six Release Countdown: 5!

Since the last time I posted, I have finished weapon and ether reworks!

Weapons now modify ability stats and ability ether costs increase with level.
These changes have significantly improved quality of loot and variety of possible spaceships.

There are three weapon stats now: Weapon damage, cooling rate, and ether efficiency.

Relays increase weapon damage, which increases ability damage.
Pylons increase cooling rate, which reduces ability cooldo... Continue reading.

MahFreenAmeh posted on May 21, 2018 at 11:08 PM

sjf

hey i know this is kinda petty but just bear with me ok cos like i really gotta know

Mr SLEEPIN JOHNNYFISH
what did I ever do to bother you right
like it has literally been a decade and yet to this day
you come back to my most recent blog post, which happens to occur around when you decide to come back (happy accidents!) and you sort of imply that you could tell who it was without reading it. now I know that that statement on its own isn't necessarily insulting or ... Continue reading.

twisterghost posted on May 16, 2018 at 12:08 PM

All moved in

All moved in to my new house. We settled on May 4th, moved on May 5th, and haven't been back to the old apartment, which I'm supposed to be cleaning to help avoid a terrible cleaning bill. Oh well, I have until June 16th for that and future me is totally capable.

The house has been really nice so far, save for a couple of minor issues. Theres a lot of room here for our dog to explore, and a backyard for him to run about. The detached garage was converted to a workshop by the previous owner... Continue reading.

Jani_Nykanen posted on May 16, 2018 at 10:52 AM

GOAT

https://files.64digits.com/Jani_Nykanen/goat2.gif

or something that could be a goat if you use enough imagination.

I wrote a simple online leaderboard system in php (the worst - or at least the most horrible - language I have ever used, even worse than Haskell!). I also wrote a client-side code in C, so I had a working online leaderboard system. Then I decided it needs a game. I decided to make a very simple arcade game.

It took a few weeks (I spent a week in ... Continue reading.

Zuurix posted on May 08, 2018 at 3:15 PM

Sector Six Release Countdown: 6!

Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.

Long story short, mission XIV is getting closer to being finished, meanwhile many parts of the game have become easier and better to use.

Now I would be directing all my attention to mission XIV, but this week I have received a lot of new feedback and now I have to make a few important decisions.

I might choose to do some really b... Continue reading.

Josea posted on May 01, 2018 at 10:01 PM

May 1st

Interestingly, in all the 500+ blogs I've ever posted here, I don't think I've ever mentioned the significance of May 1st for me before.

That date is significant for me because it was on May 1st 2003 that I found and downloaded Game Maker for the first time, an event I believe made a very fundamental contribution to what I am today. Otherwise I probably wouldn't have picked up any interest in programming, instead I'd probably would've gone on to become an architect or something.
Continue reading.

Zuurix posted on May 01, 2018 at 5:48 PM

Sector Six Release Countdown: 7!

This and previous week, I've been improving Sector Six loot.

I have made many changes to random part generation system, made higher grade parts more common, added 22 part properties, gave parts more interesting names, but most importantly – I have implemented relic system and first 7 relics!

Relics not only are the rarest and the most powerful items in the game - they also have unique effects, skins, and even animations!

I would have made a video about r... Continue reading.

NeutralReiddHotel posted on April 29, 2018 at 5:37 PM

Youtuber Comments

Are you even still working on this??

I think dabr1dg3 forgot to pay his web rent and no longer has tohjo falls.

Hey are you still working on this orrr?

Reidd, I noticed that the Tohjo Falls website has become archived (and seems to be inactive), but is Cursed Black still being worked on? I've been a huge fan of your Lost Silver adaptation and am eagerly waiting for Cursed Black to be completed!
If you're interested at all, I'd also like to offer help... Continue reading.

Mega posted on April 28, 2018 at 12:31 PM

DOS: Graphics Editor Completed, and VESA

I 'finished' my graphics editor yesterday. Got saving and loading working, and can now produce usable art for the game.

There are still a few comfort features to add, such as flood-fill, copy/paste, undo, etc, but for the moment I have something to work with and get get to work on the other things I have to work on.

Here's a couple of test images I threw together in the editor over the past couple of days:
https://i.imgur.com/alfGnLv.png

https://i.imgur... Continue reading.

Zuurix posted on April 24, 2018 at 4:43 PM

Sector Six Release Countdown: 8!

Since the last time I have posted, Sector Six has become a much better game!
In a chain of small changes, I have made ability points more rewarding, ability scaling more important, six least useful abilities more useful, leveling more consistent, and phase mechanic more effective!

Phase mechanic now used to turn enemy damage into player damage.
After X amount of damage taken, player's spaceship will enter phase which will increase damage by Y% for 5 seconds.

I ... Continue reading.

Mega posted on April 24, 2018 at 11:04 AM

DOS: Tools and More Tools

Ludum Dare happening caused me to forget to write an update post this past Friday/Saturday, so here it is a few days late!

Right now the entire DOS Game Development project has basically turned into a DOS Tool Development... and I intend to fix that, soon. I just need to make my graphics editor spit out engine-usable (And RLE compressed) files and palettes so I can start work on my game.

As for the game, I've decided that making Breakout is going to be too boring with the am... Continue reading.