About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.
When I started working on Sector Six, I thought that I'll complete it in 3 months. It was supposed to be a small sequel to Sector Seven. I wanted to make it just because I promised I'll have a sequel to Sector Seven.
It was 2015 January or February when I have released an alpha version of Sector Six.
I didn't expect anything and I was surprised to get positive feedback.
... Continue reading.
STOP THAT TANK
An old school Stellar 7 / Battlezone clone made for Gamejolt's second Bad Box Art Challenge. Sard d'Onick's forces of diesel-fueled evil are about to dominate the rest of the planet. A pair of neighborhood pets try to save the world by stealing his best tank and generally wrecking everything in their path, evil or otherwise. Hope you like hip hop and goofy sound effects. Three colorful worlds to demolish while rescuing civilians.
... Continue reading.
Two more weeks max and I'm done omg
Weird things happen
Sector Six story is completed!
I admit that I wanted too much from it.
14 different missions, 8 bosses, choices, all those dialogues - it was too much for me to do it flawlessly.
But the most important thing for me was to make a story campaign that is more than just...
More than just a bunch of "go there" goals so that player would know what to do.
So I think I have accomplished that and I'm happy.
Other cool things that I did: Continue reading.
Hey everybody, what's good? It's been a while. I occasionally peek in and see what's changed here for nostalgic reasons. Found the discord server, joined that, said hi, figured I'd make a post here though for good measure.
Life's pretty different these days. I moved out of my parents' place almost two years ago, I've had three developer jobs now and I'm hoping this new one sticks for a while. It's not my dream job but the pay is good, the work is manageable and the people are chill. ... Continue reading.
This is my entry.
I made it in GameMaker: Studio sprite editor because of course I did.
Hello people. I have figured out a few issues when porting over GMUI to GMS2 and resolved them to make a demo. There might be a few more lingering, but so far it seems to run alright. I've also fixed a few other bugs as well.
Go to Repo
Download EXE demo
I think I'm about at the point to wrap up on the major updates and whichever and work on some other stuff for a while (finally!). I've been updating the wiki a bit with some instructions, and I... Continue reading.
(Or "Please... No Goofies! An art jam" or however you want to call it.)
It has been a while since the previous one, so let's have a new art jam. Like anyone would care, but it's always nice to give new stuff to Z... whoever the winner will be this time.
- Make a work of art
- No Goofies allowed for whatever reason
- Submit your work to the comment section by the deadline ... Continue reading.
Just wanted to share this with you and possibly get some feedback.
Basically, this will be (eventually) a Pokemon MMORPG with real-time combat.
This is a really simple video showing the very first of the first steps.
I'd like to know what you think. (:
Hi there, pals!
Haven't been on for months. I see things have changed.
How's it going?
What are your Switch friend codes?