Recent Posts

Dawn of the Tenth Day

Posted by Charlie Carlo on May 10, 2012, 5:12 a.m.

…2006 hours remain…

So yesterday I got some stuff done, then around noon I just went and watched Psyche because I was too delirious to sprite anymore. I finished all of Vector's animations (though I might touch some up), the UI (except for the portrait and level), health bar, …

Freespace

Posted by Arcalyth on May 9, 2012, 7:55 p.m.

So I've been playing Freespace 2 SCP again, since I finally got my joystick working properly on Linux. I beat the FS2 campaign last time I played, so now I'm playing through the SCP's souped-up Freespace 1 port to the new engine.

Freespace 2 is arguably one of the greatest …

Puppy 3: Home Alone

Posted by LAR Games on May 9, 2012, 5:31 p.m.

I thought it was time for another puppy video. Unfortunately I only got to record one puppy playing and being puppylike.

(Embedded Video)

Man, I gotta stop making these videos. I feel like I'm turning into a male dog version of a crazy cat lady at this point.

[DSG] Yes, I am still working on DEPTHS [Progress]

Posted by DSG on May 9, 2012, 4:53 p.m.

Well, there's much to talk about. The story is completed from beginning to end, and all the game is planned out. Now all that's left is pulling it all together. One thing I've been trying to make is a good looking day/night engine. Finally, I have made one. This is …

DSG

Adventures with Raytracing

Posted by Astryl on May 9, 2012, 9:25 a.m.

Yesterday was a good day.

~Mega sits leans back in his seat, wipes his monocle, and pauses for a moment to sample the wine he has in front of him. He grimaces and hastily returns the glass to it's place on the table, and opts for his pipe instead…~

Caution: …

Oh look at that ha ha ha ( Star Destroyer )

Posted by Darthvender on May 9, 2012, 2:14 a.m.

Well well well, 22 days short of 2 years of working on my Star Destroyer and it's done.

That's right.

You heard me right.

I FINISHED IT.

So I've pumped out a few renders:

So now what? I do what I've been wanting to do since I started: Add it …

All-Night Rave

Posted by Charlie Carlo on May 8, 2012, 10:39 p.m.

Wherein raving is synonymous with spriting.

So I haven't gotten Jack Schitt done for the RPG4D entry aside from all of one character's animations. I've been playing video games and hanging out with my friends, and having birthday things to do, and all that jazz. So I flipped a Jefferson …

Code diagnostics plz

Posted by Taizen Chisou on May 8, 2012, 5:35 p.m.

Honestly, I just put this together, so perhaps it was utterly foolish of me to expect this to work.

The idea is that the text object takes it's given string and separates it into smaller strings each with different parameters.

It takes a string like

"The idea is /inot /cto …

PURPLE is my FAVORITE COLOR!

Posted by Castypher on May 8, 2012, 3:05 p.m.

OBLIGATORY RPG BLOG.

Before I say anything, I'm going for an Earthbound/Mother 3 graphical style. The characters are done kind of my own way, but scenery is kind of in the "detailed simplicity" area. This means I'll have a shitton of tiles, but I'm not going for ground clutter like …

Muskets and barriers

Posted by Pirate-rob on May 8, 2012, 10:09 a.m.

After about 1 day of coding I have the weapon bases for my game. I have now three weapons so far, the musket which can shoot, the sword which can slash/cut and the bayonet which can do both!

Not only that but I've also added barriers like rocks and sandbags. …