Recent Posts

I keep checkin' and I finally find

Posted by NeutralReiddHotel on July 6, 2020, 10:13 a.m.

This is cool, it's nice to be back. Neat to see all my old files again.

I'm still game making. No details since I read somewhere that talking about the details of a personal project robs you of the personal feeling of delivering a completed product. But I swear it'll …

This is random

Posted by Alert Games on July 6, 2020, 8:59 a.m.

I randomly reset my favicons for firefox this morning, and as I was going through them I clicked on 64D and just yesterday there were 3 posts about being back.

I suppose I could be back. Though my vision for the new 64D was always to go more app-based, where …

Yo we're legit back

Posted by twisterghost on July 5, 2020, 7:12 p.m.

I'm typing.

Into the text entry box for a submission on 64digits.com

A website I joined… checks notes

14 years and 11 months ago. Holy shit y'all one month to 15 years. FIFTEEN YEARS of being a member on this website. That is literally more than half of my lifetime. …

First

Posted by flashback on July 5, 2020, 6:46 p.m.

The rest of y'all are too slow.

Glad we're back.

64Digits v5

Posted by aeron on July 5, 2020, 12:10 p.m. 📌

Well, it's happened! It's finally happened…

We are "capital B" Back in Business, folks! Come on down, log on in, post your blogs, upload your files, leave a comment, set your profile, change your avatar, if it's in this list then you can do it right now… probably!

On a …

64Digits v0

Posted by aeron on Aug. 13, 2019, 3:28 p.m. 📌

64Digits has returned! Well, we were never gone, but I should probably explain why everything looks so different.

The staff have decided to migrate from the previous codebase due to maintanability and security concerns. It is with some careful deliberation that we have decided to turn over a new leaf …

A Dastardly Day of DOS Development Debugging

Posted by Astryl on July 10, 2019, 2:51 p.m.

Right on the heels of my last blog, here's another! This one is going to be fresh off the back of a painful debugging session, while the details are still fresh in my mind.

But to boil it down to basics: My Ludum Dare game should've crashed and burned from …

The 6th devlog break point has hit...

Posted by Littlebear on July 5, 2019, 6:53 a.m.

Hey guys just want to announce the 6th dev log for my project The Abyss, have a look and tell my what you think. https://youtu.be/LIjjBQK9CVc

Oh shit i forgot a title

Posted by twisterghost on June 20, 2019, 9:32 a.m.

The roses in my yard are coming back. A few times each season besides winter, they flower like nothing else, then die a week later, then come back another week later. As far as I can tell, that's just them doing their thing.

Hope everyone is well!

I work for …

LOTLW Blog #1: The journey so far

Posted by Phoebii on June 9, 2019, 1:23 p.m.

Welcome to the first LOTLW development blog entry!

Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with local splitscreen multiplayer.

I have started working on it in 2018 October and serious development began in 2019 March, when I released …