Recent Posts

64DSC - Destroia Game:Shooting Game.

Posted by Yuminig on April 26, 2014, 7:37 a.m.

Our game Destroia just basically a shooting game.

and here's the boss

after this is, the land stage is next. If we can manage to finish it. Hahaha!

Gun Princess 2 Devlog: Final Chapter (release soon! because deadline soon! Gasp!)

Posted by Yaru on April 25, 2014, 3:47 p.m.

As always, looks like I'm gonna be able to finish exactly 50% of the material I planned to do. Luckily, I'll probably be able to finish an important boss battle at the 50 percent mark instead of chopping the game off at an arbitrary place. But we'll see about that. …

64DSC: Battle update

Posted by Taizen Chisou on April 25, 2014, 2:35 a.m.

[2:22:29 AM] Amadeus Koch: Finally

[2:22:39 AM] Amadeus Koch: I have reached a milestone such that I may test everything I have just added

[2:22:43 AM | Edited 2:22:44 AM] Amadeus Koch: 260 lines later

[2:22:45 AM] Jaed "Kilin" Norberg: Taizen, you must ingest more coffee.

[2:22:54 AM] Jaed "Kilin" …

64dc update: Cutscenes

Posted by fromsoysauce on April 24, 2014, 10:28 p.m.

I finished the single cut scene in my game, it's fully voice acted by Dr. Wolf001.

The purpose of it is to give the player an understanding of what even is going in in the games narrative. gives them some context as well as answers some questions.

Dook 64DSC Log#2

Posted by dook on April 24, 2014, 5:27 p.m.

There's some great looking stuff in this compo so far, I'm really looking forward to playing. And I feel even more behind when I look through all the other blogs :P

I found some time to do some more work this evening, so just another short little update. I've added …

Mega's Competition Dev Log #6

Posted by Astryl on April 24, 2014, 4:07 p.m.

We're now into the last quarter of the competition. 6 days left; this is officially crunch time.

Did quite a few things during the past four days, as I showed in the comments of my last blog. What I didn't do was talk about it much. So here we go. …

Dev Blog 2.0

Posted by SkidRunner on April 24, 2014, 4:07 p.m.

I have seen a lot of blogs with code in the last week so I wanted to share something of my own with the 64Digits world. this little snip-it contains a magic image buffer that turns standard color images to indexed CRT graphics.

Just chilling inside a house model I …

Having a life is kinda annoying :D

Posted by spike1 on April 24, 2014, 10:28 a.m.

@Previous Blog

Wow, thanks everybody! The amount of feedback is rather overwhelming, thankyou :D.

Life has been getting in the way of the project quite dramatically, haven't been able to work for over 6 days, and due to my limited time I may not be able to enter because of …

64DSC - Cats Log#2

Posted by Zac1790 on April 23, 2014, 3:09 p.m.

Yesterday I was finishing up the game I said I'd be done with weeks ago but it was fun and worth it. That's probably done now so today I've made some more progress with my contest entry.

Queue gifs:

Cat swagger wagger

Fancy pants mcinventory zoomin and out

If you …

Game update along with a couple questions.

Posted by Powerful Kyurem on April 22, 2014, 1:15 p.m.

Okay, so for about a couple months now I've been working on a turn based RPG. Now, there is a little more to it than just that. There are some real-time elements mixed in to make a little more (I doubt anyone likes a game where everything is based on …