Recent Posts

Some cool music and a (minecraft) proposition!

Posted by link2x101 on June 24, 2012, 3:54 a.m.

So first, the song:

(Embedded Video)

I really like how this one came out. It's really light and calming :D I dislike Orchestral's violins, as they never time up right so I always have them 1/8th-step early so it sounds right.

Okay; and now the proposition.

Would any minecrafters of …

no wait im still alive

Posted by thernz on June 23, 2012, 1:36 p.m.

see.

i haven't worked on my game though because i had a drawing class for the summer that just made me lazy, but then again, i wouldn't have worked on it otherwise.

lanarts RPG status

Posted by ludamad on June 23, 2012, 10:11 a.m.

A screenshot featuring recently added animals & tileset.

Added sprites are from Dungeon Crawl.

Daily development on lanarts continues.

Windows binary snapshot: http://code.google.com/p/lanarts/downloads/detail?name=lanarts_23_06_2012.zip

Recent changes:

- Playing with getting the balance back in order. The recent stat overhaul has mixed things up a bit considerably. Before enemies use to scale …

Attempting Actual Pixel Art

Posted by Charlie Carlo on June 22, 2012, 3:34 p.m.

Like most creative people (I assume) I'm often trying to improve. I came to the realization that, despite getting more intricate and all around better looking over the course of the past 7 years, my sprites all still bear really amateur features. My coloration is limited; I tend to avoid …

[DSG] Depths 4: VIDEO + Subsonic Fallout

Posted by DSG on June 21, 2012, 7 p.m.

(Embedded Video)

@SpectreNectar: It sounds like I said SpectreNADER in the video, I don't remember doing that, I must have misspoken, so ignore that. Sorry :O

ALSO

If you haven't heard by now I've started a new band, SUBSONIC FALLOUT.

It may not be your thing, we're a brutal death …

DSG

Kakaru Update 2

Posted by Kakaru on June 21, 2012, 2:11 a.m.

Hi everyone, after losing about two weeks working, I'm taking up the development of my game again, so far I've spent all my time to finish the level editor to a point where I can design each stage without much trouble.

Currently I have a set of five textures for …

64D Roadtrip (Part 1)

Posted by firestormx on June 21, 2012, 12:07 a.m.

canadonian and I got back from our trip through America a week and a half ago, and I've only recently gotten my hands on the pictures to post to a blog. Not that it would have matter, 'cause I'm so incredibly lazy.

Edit as I'm posting this as "part 1" …

AGMAPI 4th Demo

Posted by Alert Games on June 20, 2012, 9:22 p.m.

1.5.1

This demo fixes the port problem, tells you to use ESC to quit, should fix menu display, and should connect with a loading image graphic(Needs testing), and fixes the drop-down userlist.

Try out hosting, try out joining! It may take a little bit of time to log …

[DSG] UGHHH i need help here...

Posted by DSG on June 20, 2012, 7:30 p.m.

Does anyone know how to set a blend color for an entire tileset? Either for an entire tile set or for an entire tile layer. I can't seem to find a way to do it in GM8.1… If I can't find a way to do so, I may not be …

DSG

Shield your eyes!

Posted by Astryl on June 20, 2012, 9:28 a.m.

No, seriously. Especially if you're one of the poor unfortunates using a CRT monitor. Trust me, it'll be worse if I ever use this effect in a game:

It's adjustable. Anywhere from 'Sparkly' to 'ARRGH MY EYES'. The latter being on an LCD monitor with a carefully calibrated Contrast/Brightness ratio. …