Recent Posts

Breezeblock

Posted by Eva unit-01 on June 26, 2012, 5:17 a.m.

Cause I really freaking need it right now.

(Embedded Video)

So it's been a slow week of drawing. I know, I know, I would usually draw more.

But, I just haven't been able to crank em out like I have two weeks ago ;a;

It's because I'm…

FUCKING HOT! OMG …

My 64D Tour of California Delayed

Posted by Ferret on June 25, 2012, 9:44 p.m.

Original Blog.

Yeah. Kinda forgot that I will most likely will be moving stuff into my new college dorm with parents, which kind of conflicts with the whole "meeting people from the internet" plan. Also I can't get in contact with Mush, who I was originally going to travel with… …

Exile - Progress Log 3

Posted by Astryl on June 25, 2012, 3:50 a.m.

After procrastinating nearly the whole of last week, I found my inspiration once more. It was under a pile of old dusty papers on the top shelf.

I did quite a lot of work on Exile this past two days. Here's a progress log, with screenshots:

Something lurks…

Free kill. …

Some cool music and a (minecraft) proposition!

Posted by link2x101 on June 24, 2012, 3:54 a.m.

So first, the song:

(Embedded Video)

I really like how this one came out. It's really light and calming :D I dislike Orchestral's violins, as they never time up right so I always have them 1/8th-step early so it sounds right.

Okay; and now the proposition.

Would any minecrafters of …

no wait im still alive

Posted by thernz on June 23, 2012, 1:36 p.m.

see.

i haven't worked on my game though because i had a drawing class for the summer that just made me lazy, but then again, i wouldn't have worked on it otherwise.

lanarts RPG status

Posted by ludamad on June 23, 2012, 10:11 a.m.

A screenshot featuring recently added animals & tileset.

Added sprites are from Dungeon Crawl.

Daily development on lanarts continues.

Windows binary snapshot: http://code.google.com/p/lanarts/downloads/detail?name=lanarts_23_06_2012.zip

Recent changes:

- Playing with getting the balance back in order. The recent stat overhaul has mixed things up a bit considerably. Before enemies use to scale …

Attempting Actual Pixel Art

Posted by Charlie Carlo on June 22, 2012, 3:34 p.m.

Like most creative people (I assume) I'm often trying to improve. I came to the realization that, despite getting more intricate and all around better looking over the course of the past 7 years, my sprites all still bear really amateur features. My coloration is limited; I tend to avoid …

[DSG] Depths 4: VIDEO + Subsonic Fallout

Posted by DSG on June 21, 2012, 7 p.m.

(Embedded Video)

@SpectreNectar: It sounds like I said SpectreNADER in the video, I don't remember doing that, I must have misspoken, so ignore that. Sorry :O

ALSO

If you haven't heard by now I've started a new band, SUBSONIC FALLOUT.

It may not be your thing, we're a brutal death …

DSG

Kakaru Update 2

Posted by Kakaru on June 21, 2012, 2:11 a.m.

Hi everyone, after losing about two weeks working, I'm taking up the development of my game again, so far I've spent all my time to finish the level editor to a point where I can design each stage without much trouble.

Currently I have a set of five textures for …

64D Roadtrip (Part 1)

Posted by firestormx on June 21, 2012, 12:07 a.m.

canadonian and I got back from our trip through America a week and a half ago, and I've only recently gotten my hands on the pictures to post to a blog. Not that it would have matter, 'cause I'm so incredibly lazy.

Edit as I'm posting this as "part 1" …