Recent Posts

Mein

Posted by Eva unit-01 on June 15, 2012, 12:53 a.m.

(Embedded Video)

So here I am- back on the attack.

Chillin' with some Deftones while I get back on track.

Sit close and stare while I take you aback.

With some funky fresh sketches that'll hit you like smack.

So first off, we have one that my gf inspired. You …

A break from game programming

Posted by KaBob799 on June 14, 2012, 7 p.m.

For the first time in probably 12 months I've been taking a small break from CheeseMod (it was rare for me to go 24 hours without working on it) as well as game maker and instead I've been working on PycoForums. I added a topic watchlist feature, but primarily I've …

Npcs and Fashion

Posted by Pirate-rob on June 14, 2012, 6:40 a.m.

Today I started on something I've been avoidng: Npcs. They are probably one of the biggest parts of the game and require the most code (in my opinion). So far I having been working on what actions they can do: moving, stabbing, shooting. I also have started to work on …

AGMAPI Demo 3

Posted by Alert Games on June 13, 2012, 11:56 p.m.

1.5.0

WOO! Beta Demo 3! Secure file saving works, Security works.

EDIT:So I found out that it did not like the port number I used for the game. I changed it a good port number. Though there are other issues I am also resolving, so the next beta should be …

Character Design and Ignorance

Posted by Charlie Carlo on June 13, 2012, 6:55 p.m.

Giant wall of text incoming.

I've been worried about my character design, I've never been terribly good at it but I've been trying to improve.

I try to make characters that are wholly plausible but still unique. I kinda failed with my last project, according to some, since the main …

Support making a new music album!

Posted by anthonyloprimo on June 12, 2012, 9:26 p.m.

http://www.kickstarter.com/projects/1593094466/black-steel-music-album

Part personal project part game OST. More detail there, preview tracks to be demoed in an upcoming update (within an hour or two)

Aiming and Buildings

Posted by Pirate-rob on June 12, 2012, 1:27 p.m.

Since my last post, most of my progress has been non-cosmetic. Firstly I added code that controls Xp and levelling up. The way it works is that the skill you get most Xp from (strength,speed,accuracy) gets levelled up more. So if you are more melee based you will gain strength …

My Adventure with OCing Things

Posted by anthonyloprimo on June 11, 2012, 9:53 p.m.

Alternate title:

How to ensure your Phenom II x2 555 BE converts to a PERMANENT dual core processor!

So I never overclocked, or did anything to fudge around with a processor. The most I've done is build a computer, so that's it.

…I think I'll keep building a system as …

devlogr development blog #1

Posted by normano on June 11, 2012, 1:35 p.m.

This is my first blog post here so, umm. Hai!

If you have read Mordis "Website mockups" post you should have seen a bit of this.

The idea of this project came from Mordi with a mockup of it and I liked the idea so I started developing on it. …

Programming with OpenGL #8

Posted by Mordi on June 11, 2012, 12:32 p.m.

Since last time, I've done a lot of stuff. I now have a proper menu-system. Each menu is rendered to a rendertarget, so transitions are really easily done. I've also got a focus-system, where only one item can be interacted with at a time, and the currently focused item is …