Recent Posts

AGMAPI Demo 3

Posted by Alert Games on June 13, 2012, 11:56 p.m.

1.5.0

WOO! Beta Demo 3! Secure file saving works, Security works.

EDIT:So I found out that it did not like the port number I used for the game. I changed it a good port number. Though there are other issues I am also resolving, so the next beta should be …

Character Design and Ignorance

Posted by Charlie Carlo on June 13, 2012, 6:55 p.m.

Giant wall of text incoming.

I've been worried about my character design, I've never been terribly good at it but I've been trying to improve.

I try to make characters that are wholly plausible but still unique. I kinda failed with my last project, according to some, since the main …

Support making a new music album!

Posted by anthonyloprimo on June 12, 2012, 9:26 p.m.

http://www.kickstarter.com/projects/1593094466/black-steel-music-album

Part personal project part game OST. More detail there, preview tracks to be demoed in an upcoming update (within an hour or two)

Aiming and Buildings

Posted by Pirate-rob on June 12, 2012, 1:27 p.m.

Since my last post, most of my progress has been non-cosmetic. Firstly I added code that controls Xp and levelling up. The way it works is that the skill you get most Xp from (strength,speed,accuracy) gets levelled up more. So if you are more melee based you will gain strength …

My Adventure with OCing Things

Posted by anthonyloprimo on June 11, 2012, 9:53 p.m.

Alternate title:

How to ensure your Phenom II x2 555 BE converts to a PERMANENT dual core processor!

So I never overclocked, or did anything to fudge around with a processor. The most I've done is build a computer, so that's it.

…I think I'll keep building a system as …

devlogr development blog #1

Posted by normano on June 11, 2012, 1:35 p.m.

This is my first blog post here so, umm. Hai!

If you have read Mordis "Website mockups" post you should have seen a bit of this.

The idea of this project came from Mordi with a mockup of it and I liked the idea so I started developing on it. …

Programming with OpenGL #8

Posted by Mordi on June 11, 2012, 12:32 p.m.

Since last time, I've done a lot of stuff. I now have a proper menu-system. Each menu is rendered to a rendertarget, so transitions are really easily done. I've also got a focus-system, where only one item can be interacted with at a time, and the currently focused item is …

quietus is awesome

Posted by NeutralReiddHotel on June 11, 2012, 10:57 a.m.

For being around here so long and still being active, and supporting of other members of the community.

Just wanted to say lol

I've been here for six years and I still haven't gotten into the community like I was when I first joined.

We just need more admins so …

Exile - In depth

Posted by Astryl on June 11, 2012, 1:56 a.m.

I was getting bored merely posting updates to my videos/screenshots of progress, so here, have an in-depth blog about the design and features I have already. :3

First, a screenshot with the new renderer:

Looks the same at first glance, but it now has lighting along with shadows. Both are …

Learning to Lead

Posted by Haizen on June 11, 2012, 1 a.m.

So I've been practicing lead guitar steadily for just about a year, Mostly just making sounds and annoying my family with my playing and singing. They hate it, I love it, go figure.

These last few weeks I've noticed a serious improvement in my playing, I can strum steadily and …