Recent Posts

Screwed Over For Halloween Comp.

Posted by Siert on Oct. 31, 2008, 10:31 p.m.

Well, I was going to enter the Halloween comp, and could have finished tonight, but I've been stopped by a memory leak. I know where and what it is, but don't know how to fix it.

fixed!

if x>objCharacter.x{

for(xx=x; xx<room_width; xx+=1){

if !place_free(xx,y)

return xx}}

The red is what …

Kenon needs line program ideas

Posted by Kenon on Oct. 31, 2008, 12:44 a.m.

MMHM. I'm on a break basically, and I need ideas for programs that deal with lines.

Note that. Lines.

I want to submit some to 64digits because I'm awesome like that.

So far, my plans are:

1. Implementation of the Wu Algorithm for AA'd lines (CHECK)

2. Line polarity/chain link …

Staff Notice, and Remember?

Posted by DesertFox on Oct. 30, 2008, 10:35 p.m.

First off, the staff notice. Once again, a reminder that making duplicate accounts for the reason of uprating your own game is not allowed. It should be obvious why it is against the rules. Should being the key word, some people don't seem to realize this. Stupidity is not a …

Little done.

Posted by Scott_AW on Oct. 30, 2008, 9:14 p.m.

With a little more work in Sketchup I found out that faces are displayed differently when they're reversed. Like a slightly darker shade.

So thats good news, no longer have to use anim8tor for fixing the faces, just applying the texture map.

I've managed to pop out another little ship. …

Death Day

Posted by NeutralReiddHotel on Oct. 30, 2008, 7:41 p.m.

For those with a short attention span, here's a motivational poster for ya:

Now that I have your attention, let me just start out saying that the title isn't supposed to mean anything. It's two random words that I came up with in my boredomness. In fact, there's nothing …

NO ZOMBI GAEM 4 J00 NUBZ

Posted by abacus on Oct. 30, 2008, 4:49 p.m.

So, yeah. History homework, breeakdancing class and friends. The three things that keep me from completing my zombie game. I only knew about it on sunday (hadn't checked the site for a month) and so I started work then. Been working on it little by little every day, but yesterday, …

Aquatic Engine Speed Check

Posted by Glen on Oct. 29, 2008, 8:34 p.m.

Hey, i'm working on an aquatic game and its using alot of surface functions. If you could test it real fast and give me an fps check I'd appreciate it. At the moment there's just movement but I'm working on my bubble and wave system which is the most important …

[D] TEC Demo 2.

Posted by Cosine on Oct. 29, 2008, 8:05 p.m.

I have an available demo for The Essence of Color, but I'm waiting for the other one to be dropped off the front page, or a week, whichever comes first. However, I'll just post it here until that day comes.

Download

What I've added:

- 1 Boss

- 6 Levels …

Astatine Walkthrough

Posted by Iulius on Oct. 29, 2008, 7:33 p.m.

Hi, all. Unfortunately IRC doesn't seem to work on my laptop, so you probably won't be seeing me on the channel there for another month or so. Life is quite busy for me at the moment, though that's not the focus of this blog. Instead, I'd like to let you …

Making your game go great with WINE

Posted by Noobfarm on Oct. 29, 2008, 5:12 p.m.

This was a short few paragraphs I wrote for GMNews on Scorptek about making your games run smoothly in WINE.

In the past few weeks I have been experimenting with the program known as WINE on Linux. WINE is an interpreter for Linux and Mac that allows the user to …